Oh hai there.
As some people may have heard already, there will be a major update to everything we, the BP team have done.
No, unfortunately, this is not the voice-acted WiH release. That one is still unfinished. But, to prove that we haven't just spent this past year sitting on our behinds and living off of the massive piles of money we've gotten from the previous releases, we'll be releasing Act 3 of WiH, titled "Tenebra".
But first, a maintenance release for Age of Aquarius. This was necessary due to Aesaar's stellar work remaking the next-gen Corvettes, and Mattthegeeks' painstaking addition of glowpoint lights to the fleet.
"Glowpoint lights?", I hear you ask, "What manner of wizardry is that, pray tell?"
I am glad you brought up the subject of wizards, thanks for that. As those of you who are following the workings of the Source Code Project know, our resident Wizard Valathil has waved his magic wand over the code and transformed our graphics engine into a more powerful form, capable of rendering tons and tons of lights in real time, and finally adding shadows in a way that does not completely eat all the performance. I have incorporated these additions into the engine builds we're using internally, so that we can get all the testing possible. While there are still a few bugs, I believe that the end result is worth it.
Speaking of the builds, BP:AoA is no longer compatible with 3.6.14, or even the 3.6.15 nightly builds. I have taken the liberty of providing custom builds for Windows, for now versioned as 3.6.17_BP. For the other platforms, I have included a code patch that can be applied against the Antipodes branch in the SCP svn repository.
Antipodes, you ask? Yes, Antipodes, AKA the new pilot code. Since I am of the opinion that testing only one feature would be making things too easy, I based the BP builds off of the Antipodes branch, so that the new pilot code can get a more thorough testing. This also means that you should not expect to see your old pilot profiles when starting the game; you'll have to create new ones.
Okay, so now that we've got the boring introductory stuff out of the way, why don't you head on other to this post to get the installers and some other necessary information:
http://www.hard-light.net/forums/index.php?topic=68213.0