Hi all,
Here's an idea I'm trying to implement, but can't for the life of me figure out how to do it.
I'm trying to get ship models to fade out at a certain range from the player, and also have them disappear from the radar.
I'm guessing I can just limit the radar range somehow (like in Nebula missions) but does anyone know if there is a function to fade all models to transparent? I have been trying to do it via fading texture mipmapping but gives some strange results, and thought this might be easier. I know it can be done via texture, but would rather a more elegant scripting solution that can be altered easily (rather than re-exporting all textures!).
M.