Author Topic: EMP and Messages  (Read 1180 times)

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Offline Aesaar

  • 210
EMP screwing with messages, while adding a bit to immersion, makes it pretty much unusable by non-voiced campaigns because of the risk of missing mission-critical dialogue.  I get that anything modifying retail behavior should be off by default, so would it be possible to make a mission flag that would prevent EMP from affecting messages?

 

Offline Lorric

  • 212
EMP interferes with voices too, unless I'm imagining it, I'm sure the voices cut in and out when under EMP.

Or am I just thinking of scripted EMP in the original campaign?

I suppose it doesn't really matter either way since you just want that effect done away with.

 

Offline General Battuta

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Mission or mod.tbl flag would be fantastic and enable a lot of stuff.

 

Offline Trivial Psychic

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The solution to this problem depends on whether or not the messages are still scrambled when you check the message log under the F4 menu.
The Trivial Psychic Strikes Again!

 

Offline headdie

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how would a message priority setting in the FRED message sexp stack from a coding point of view?
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Offline Mars

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The messages are still scrambled in the log yes.