Author Topic: Doubled HUD while playing WiH update (includes screenshot with spoilers)  (Read 3819 times)

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Doubled HUD while playing WiH update (includes screenshot with spoilers)
Guess who gets to be the first person who (probably) can't follow simple instructions. :p

Me!



log attached (exceeded character limit as part of post). Thanks for the update, and I'd appreciate any help.

Icarus was amazing.

EDIT: this is from a clean install of blueplanet and blueplanet2. I deleted the original folders before installing the new ones.

[attachment deleted by a basterd]
« Last Edit: January 07, 2013, 06:43:19 am by LordPomposity »

 

Offline The E

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Re: Doubled HUD while playing WiH update (includes screenshot with spoilers)
Hmmm.....

Code: [Select]
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...

That's the problem. Not your fault (probably mine), will post fix soon.

EDIT: Please download this: http://blueplanet.fsmods.net/mv_core-hdg.tbm and place it in blueplanet2\data\tables
« Last Edit: January 07, 2013, 06:52:37 am by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  
Re: Doubled HUD while playing WiH update (includes screenshot with spoilers)
Thank you.

 

Offline Useful Dave

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Re: Doubled HUD while playing WiH update (includes screenshot with spoilers)
Sorry to have to toss my own slightly moth-eaten hat into the ring, but I've encountered the same error, while the solution provided above failed to fix it. Here's the pastebin of my own fs2_open, if it should assist any, and it might help to mention that the latest install was performed over a prior install of WiH - that hasn't seen the updated HUD/Karuna et al.

http://pastebin.com/bqmqHY5Q

 

Offline The E

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Re: Doubled HUD while playing WiH update (includes screenshot with spoilers)
Did you delete everything in blueplanet2\data\, except for the file linked here?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Useful Dave

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Re: Doubled HUD while playing WiH update (includes screenshot with spoilers)
Did you delete everything in blueplanet2\data\, except for the file linked here?

If you mean that the /data folder is empty aside from the /tables folder, which only contains 'mv_core-hdg.tbm', no change has been visible from such.

http://pastebin.com/YuwjmpQP <- Latest pastebin, of course.

 
Re: Doubled HUD while playing WiH update (includes screenshot with spoilers)
Also still encountering the issue, even after another complete re-install (after which I created /data/tables and pasted in the provided patch). Log attached below.

When I'm loading Dreamscape in debug, I get two errors that don't seem relevant to the problem (and were also present before adding the tbm file), but I'll post them here anyways.

Code: [Select]
Not all subsystems in model "capital03.pof" have a record in ships.tbl.
This can cause game to crash.

List of subsystems not found from table is in log file.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! Warning + 495 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! do_new_subsystem + 482 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! read_model_file + 5679 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! model_load + 754 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! mission_parse_handle_late_arrivals + 186 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! mission_parse_maybe_create_parse_object + 369 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! post_process_mission + 69 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! parse_mission + 1595 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! parse_main + 449 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! mission_load + 215 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_start_mission + 184 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_enter_state + 559 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_process_event + 242 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_main + 782 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMain + 328 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! __tmainCRTStartup + 283 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMainCRTStartup + 13 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes






Couldn't open texture 'purple_glow'
referenced by model 'capital03.pof'

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! Warning + 495 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! read_model_file + 14643 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! model_load + 754 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! mission_parse_handle_late_arrivals + 186 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! mission_parse_maybe_create_parse_object + 369 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! post_process_mission + 69 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! parse_mission + 1595 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! parse_main + 449 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! mission_load + 215 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_start_mission + 184 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_enter_state + 559 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_process_event + 242 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_main + 782 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMain + 328 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! __tmainCRTStartup + 283 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMainCRTStartup + 13 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

EDIT: Took a few stabs in the dark by myself. Reinstalling mediavps did not solve the problem. Next thing I'll try is a fresh install of FS2 and FS2 open.

[attachment deleted by a basterd]
« Last Edit: January 07, 2013, 09:32:00 am by LordPomposity »

 

Offline General Battuta

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Re: Doubled HUD while playing WiH update (includes screenshot with spoilers)
I'll leave the troubleshooting to The_E but

Quote
PLR => Verifying 'Space Hitler.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Space Tojo.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!

explain yourself pilot :colbert:

 
Re: Doubled HUD while playing WiH update (includes screenshot with spoilers)
Space Hitler was created to play Silent Threat Reborn, on the basis of the fan theory that the player in Silent Threat is Bosch.

His spiritual successor, Space Tojo, was created to play Wings of Dawn.

That last sentence probably does not help my case.

Anyways, a completely fresh FS2 install does not solve the problem. :/

 

Offline General Battuta

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Re: Doubled HUD while playing WiH update (includes screenshot with spoilers)
I assume that includes cleaning out all /data/ folders?

What happens if you crank the resolution to 1680x1050?

 
Re: Doubled HUD while playing WiH update (includes screenshot with spoilers)
What happens if you crank the resolution to 1680x1050?
That does it.

The aspect ratio of everything is now slightly off, but I'd been playing like this for a long time before I switched to 1400x1050, so I think I'll live.

Thank you!

 

Offline General Battuta

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Re: Doubled HUD while playing WiH update (includes screenshot with spoilers)
Thank you for spotting that we might need to do some work on our hud gauges table  :o

 

Offline Useful Dave

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Re: Doubled HUD while playing WiH update (includes screenshot with spoilers)
I assume that includes cleaning out all /data/ folders?

What happens if you crank the resolution to 1680x1050?

Setting to a 16:10 ratio managed to fix it up here too, thank you very much!

And here I thought my 1280x1024 resolution was being sensible...

 

Offline FIZ

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Re: Doubled HUD while playing WiH update (includes screenshot with spoilers)
I had double hud, chaning the resolution solved it.

 

Offline Logrus

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Re: Doubled HUD while playing WiH update (includes screenshot with spoilers)
No solution so far? Changing resolution helps, but the picture looks poor in any resolution but native (1280x1024).

 

Offline niffiwan

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Re: Doubled HUD while playing WiH update (includes screenshot with spoilers)
You could try running in a window (in the launcher under advanced settings: Dev Tool -> Run in Window).  That way you'll have the correct resolution to avoid the double HUD, and it won't be rendered in a non-native resolution (which as you point out looks terrible on LCD monitors).
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Doubled HUD while playing WiH update (includes screenshot with spoilers)
You could try running in a window (in the launcher under advanced settings: Dev Tool -> Run in Window).  That way you'll have the correct resolution to avoid the double HUD, and it won't be rendered in a non-native resolution (which as you point out looks terrible on LCD monitors).

Tried this, and it worked. Not ideal, but it makes the game playable again, which is definitely enough.
Delenda Est delenda est.

(Yay gratuitous Latin.)

 
Re: Doubled HUD while playing WiH update (includes screenshot with spoilers)
What is the issue with adding $Required Aspect:                               Wide Screen
to the first hdg entry?