Author Topic: So I just updated my FSO install for BP Act 3...  (Read 4358 times)

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Offline MP-Ryan

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So I just updated my FSO install for BP Act 3...
...and I need the appropriate launcher flags for graphical/FSO features.  And I don't have my old list.

Can someone give me a copy/paste of theirs?
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Offline General Battuta

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Re: So I just updated my FSO install for BP Act 3...
This is pretty dark but it's what I roll with right now:

-bloom_intensity 25 -ambient_factor 100 -no_emissive_light -ogl_spec 30 -spec_exp 5.5 -spec_point 0.3 -spec_static 0.4 -spec_tube 0.2

Turn off vsync, make sure 3d ship and weapon selection are on, you should be ready to rock. Oh and disable motion debris. And if you've got it, turn on FXAA, post processing, and soft particles.

 

Offline MP-Ryan

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Re: So I just updated my FSO install for BP Act 3...
Muchos gracias.
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]

 

Offline General Battuta

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Re: So I just updated my FSO install for BP Act 3...
Wait wait I updated the post!

 

Offline MP-Ryan

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Re: So I just updated my FSO install for BP Act 3...
Wait wait I updated the post!

Caught it =)
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]

 

Offline MatthTheGeek

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Re: So I just updated my FSO install for BP Act 3...
Turn off vsync
Or don't. I heard there have been issues with ATI cards and vsync recently, but otherwise, there are no specific reasons to do it, matter of taste.

Otherwise, don't hesitate to crank up ambient lighting all the way to 180-200-ish in some of the darkest missions if you have trouble seeing ships. Again, matter of taste.

Keep in mind, like said on the release post, that -spec_point controls the intensity of glowpoint lighting (among many other things).

If you think shadows are slowing you down, you can change shadow quality with -shadow_quality 0-2, 0 being no shadows.

Enjoy !
People are stupid, therefore anything popular is at best suspicious.

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Offline Crybertrance

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Re: So I just updated my FSO install for BP Act 3...
Thanks a bunch "tutta! However, why disable motion debris? Wouldn't that reduce graphical awesomeness?
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline The E

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Re: So I just updated my FSO install for BP Act 3...
That is a very subjective topic.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline MatthTheGeek

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Re: So I just updated my FSO install for BP Act 3...
Motion debris are the small lowres rock-looking spirites that pass by your fighter when you move. Their lowresness arguably distracts from the rest of the visual awesomeness. Try with and without to see what I mean. I've noticed they're most bothersome in cutscenes during camera movements. Matter of taste again.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
Re: So I just updated my FSO install for BP Act 3...
Motion debris are the small lowres rock-looking spirites that pass by your fighter when you move. Their lowresness arguably distracts from the rest of the visual awesomeness. Try with and without to see what I mean. I've noticed they're most bothersome in cutscenes during camera movements. Matter of taste again.

Oh! so that's what they are...! I thought that disabling motion debris would disable ship debris from moving (hence disabling awesome fire-trailed debris)...  :nono: :banghead:

I hated those rock thingies...so, Awesome! a way to remove them!  :yes:
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline Nemesis6

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Re: So I just updated my FSO install for BP Act 3...
Might as well put it here -- I seem to be missing shadows with the new 3.6.17 build. I've got deferred lighting and glowpoint-lighting, but no shadows. Anyone else having this problem? The new build was supposed to have them, right? Not getting any lighting from projectiles/lasers either.

 

Offline MatthTheGeek

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Re: So I just updated my FSO install for BP Act 3...
Is your ingame lighting setting (the one from the F2 menu) cranked all the way up ?
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

  

Offline The E

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Re: So I just updated my FSO install for BP Act 3...
Might as well put it here -- I seem to be missing shadows with the new 3.6.17 build. I've got deferred lighting and glowpoint-lighting, but no shadows. Anyone else having this problem? The new build was supposed to have them, right? Not getting any lighting from projectiles/lasers either.

In the new builds, shadows have been disabled by default. To enable them, add "-shadow_quality 1" (You can also use shadow_quality 2, but this is only recommended for people with really fast GPUs) to the custom flags in the Launcher.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
Re: So I just updated my FSO install for BP Act 3...
Might as well put it here -- I seem to be missing shadows with the new 3.6.17 build. I've got deferred lighting and glowpoint-lighting, but no shadows. Anyone else having this problem? The new build was supposed to have them, right? Not getting any lighting from projectiles/lasers either.

In the new builds, shadows have been disabled by default. To enable them, add "-shadow_quality 1" (You can also use shadow_quality 2, but this is only recommended for people with really fast GPUs) to the custom flags in the Launcher.

Whats the difference between -shadow_quality 1 and -shadow_quality 2? More blocky shadows? or lower viewdistance wherein shadows are displayed?
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline The E

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Re: So I just updated my FSO install for BP Act 3...
Lower shadow resolutions. Quality 1 uses 2 1024x1024 maps (I think?), Quality 2 uses 2 4096x4096 maps.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
Re: So I just updated my FSO install for BP Act 3...
Lower shadow resolutions. Quality 1 uses 2 1024x1024 maps (I think?), Quality 2 uses 2 4096x4096 maps.

IIRC 4K shadow resolutions should not make that much of a difference compared to 1024, unless viewed on very high resolutions?
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline The E

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Re: So I just updated my FSO install for BP Act 3...
Given the fact that our scenes are very very large when compared to the average FPS (in terms of the distance between individual objects), the resolution of the shadow maps can have a very definitive impact on the image quality. If you wish to test this, make a simple mission with a player ship, a large capital ship, and a sun. Position yourself so that your shadow is cast on the ship. Then compare the resulting images with shadow quality set to 1 and 2.
« Last Edit: January 11, 2013, 01:12:08 am by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: So I just updated my FSO install for BP Act 3...
Hey quick hijack so i dont have to make a new thread with my newb question: 

Haven't played freespace2 and all the custom stuff in a while, just did a fresh install and was wondering where can I get the mediavps and also any other custom things I should do to improve graphics/game.

Thanks guys

 

Offline niffiwan

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Re: So I just updated my FSO install for BP Act 3...
mediavps_3612 are here....  Not sure about other custom settings, General Battuta posted his visual settings in one of the recent BP threads, I forget which one (... search will be your friend ;))
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: So I just updated my FSO install for BP Act 3...
This is pretty dark but it's what I roll with right now:

-bloom_intensity 25 -ambient_factor 100 -no_emissive_light -ogl_spec 30 -spec_exp 5.5 -spec_point 0.3 -spec_static 0.4 -spec_tube 0.2

Turn off vsync, make sure 3d ship and weapon selection are on, you should be ready to rock. Oh and disable motion debris. And if you've got it, turn on FXAA, post processing, and soft particles.

Battuta's custom flags are here, and work pretty great for me. Any chance to get suggested custom flags posted in the release thread, or somewhere else?