I'll post a log as soon as I get back from a short outing, but I *think* at least one of the problems is at least related to something that has been a common problem in FSO/BP before, so hopefully I can try something before then.
The problems are these:
1) Resolution; I'm trying to play at a lower resolution in order to get better performance/FPS--except that at any resolution except the one exactly matching my monitor's, too much of the screen is simply cut off (as in, it goes past the boundaries of the monitor), it's hideously distorted and off-center, or FSO doesn't support it because the resolution is too low (?).
2) Double-HUD: just like the 'double ETS gauge' bug, but taken up to 20. Every single HUD element is suffering from this, with a smaller, differently-aligned version of each gauge being overlapped with a much larger, differently-aligned version. This includes dialogue, radar, target render window, and more.
3) Loadout screen wierdness: basically, when I select a weapon that is mounted on my fighter, the blue lines that automatically pop up that connect the weapon icon with the number and locations of that weapon on my fighter are hugely misaligned. It's like they're three inches or more too far right and down. No idea what the deal is, as everything else seems fine, but it could be related to issue #2.
4) Bizarrely low FPS: And I mean bizarrely. Even when turning detail settings way down, both in the launcher and in-game, my FPS tanks (in the dreamscape and first combat mission, at least). For example, when in the dreamscape and approaching the Awake gate, even though I'm running at minimal settings and nothing else is on screen (only the inner ring of the gate is even on-screen at this point), my FPS plummets to single digits. For reference, intrasystem gates have never given me performance issues, let alone ones even approaching this. And they were on much higher detail than I played WiH2 on.
5) The star map in the dreamscape is nowhere to be found once I turned down some graphical settings--what do I need to do to get it back? What kind of entity is the star map (background image, background model, in-game model, etc?)?
6) In the first combat mission, the dialogue string in the opening pretty much suffered from a 30+ second delay after the first couple lines. No idea why, but it kind of threw the whole mission timing off.
Any help would be appreciated. Again, I will get the logs as soon as I am able. For now, I'll just add that I used to EXE installers and there didn't seem to be any installation issues that I could see, and I am running on the 3.6.17-BP build provided in the release thread.
On a brighter note, the music works just fine. And it is amazing.