First of all, wow on BP Part 3.

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Now onto the dissection:

I realize that this, all of this, is very much an art form. The characters, the story, graphics all get ground up and processed through the FS Open engine to provide the player with an 'experience.'
The thing that gets me with missions like 'Universal Truth' are the really...quirky details, only two of which need mentioning:
1. The constant need to push the "afterburner key."
Okay, we're in a virtual environment, tapping the mouse doesn't make downloads go any faster, nor does it fix broken websites or prevent people from hacking your brain. Likewise, traditional 0-100%+afterburner speed controls just don't make any sense here. Especially since you can't tell if the afterburner actually makes you move faster, or when it runs out of fuel so I pretty much ended up tapping it constantly.
2. The lack of distinction between moments where you have control, and where you don't.
This is, in my opinion, where normal storytelling/cutscenes should have been used. Even if it's as simple as disabling/darkening part of the interface to show it's a wait and listen moment versus a take-control moment, there needs to be some distinction between the two, otherwise you just sit there mashing buttons like an idiot and getting frustrated at the game's poor design.
(I would rather be frustrated because I fail a mission, not because of poor interface design.)
I realize some people might consider this a "story telling technique" to "give the feeling of being out of control" to the player.
Yes, it is, and it's annoying.
I think the dreamscape, since it just let you be in control completely, didn't suffer from these limitations. On the other hand, Universal Truth could have been better tuned to "feel" like a dream/cyberwalk instead of just feeling like a normal mission with lots of story telling and a broken interface.
Harsh criticism for the guy who fred'd it. Don't take it personally. I think the mission design is fantastic / graphics are amazing / story is well told. It just suffers from a few flaws that keep it from "feeling" like it should...
Carry on...
