You should learn variables.
Another option is to set up a checkpoint system so the player can save and load their progress in the mission.
I don't understand them. I made some stuff for Warcraft 3 years ago and I didn't understand them then either. I understood what they do but not how to make them work. But for now I haven't needed them. If I do though, maybe I'll come back here and ask about them. For now, I don't want to run before I can walk.
I actually plan to have a long look at the respawn code once the pilot code is in trunk. I've been toying with the idea of seeing if it's possible to have respawns in single player rather than just multi.
I think that could add a new dimension to future missions. Long or difficult missions could be more enjoyable that way. The best players would still get a challenge trying to complete it without dying, while others could still complete it.
If it's just one mission, make it a coop mission with one player. If you want it in a SP campaign though, you'll have to do whatever was said above.
I've never tried doing anything with the co-op missions, I might have to look into it sometime. I didn't know you could have a 1 player co-op mission, it kind of defeats the purpose, doesn't it?
Thanks for that.