Author Topic: Fire the dang mjolnirs (spoilers)  (Read 3898 times)

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Offline MP-Ryan

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Fire the dang mjolnirs (spoilers)
Would anyone please care to explain how exactly I FIRE the mjolnir I've hacked in Everything is Permitted?

I had the transport ID'ed and less than 2 km away and I'm sitting there next to the Mjolnir going "what button do I press?!?!" and then got shredded by fighters.

I'm really enjoying WiH Act 3, but the new mechanics aren't exactly intuitive or well-explained.  The learning curve here is a *****.
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Re: Fire the dang mjolnirs (spoilers)
Command menu, then order the doom beam just like you would a fighter.
Baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

 

Offline MP-Ryan

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Re: Fire the dang mjolnirs (spoilers)
Command menu, then order the doom beam just like you would a fighter.

Y'know, here I am looking for a multiplayer comm button bound to it and imagine that, it's in the obvious place.

Thanks.  I feel like an idiot now =)
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]

 

Offline General Battuta

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Re: Fire the dang mjolnirs (spoilers)
There's a message that teaches you that but something about the configuration of the HUD is cutting it off for some players.

 

Offline Droid803

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Re: Fire the dang mjolnirs (spoilers)
I don't quite understand why the messages gauge was moved, it was fine in the top left now its in this awkward place which is neither functional nor aesthetically pleasing.
(´・ω・`)
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Offline General Battuta

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Re: Fire the dang mjolnirs (spoilers)
IDK but that gauge had nothing to do with the problem I'm talking about!

 

Offline MatthTheGeek

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Re: Fire the dang mjolnirs (spoilers)
Y'know, here I am looking for a multiplayer comm button bound to it and imagine that, it's in the obvious place.
I've said exactly that back in beta testing !
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Offline MP-Ryan

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Re: Fire the dang mjolnirs (spoilers)
There's a message that teaches you that but something about the configuration of the HUD is cutting it off for some players.

Odd.

1680x1050 here.
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Offline QuakeIV

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Re: Fire the dang mjolnirs (spoilers)
1920x1080 here and I didn't see it either.  Not to say that it didn't pop up, but i certainly didn't see it.

I just read it off of the forums then replayed the mission and laughed maniacally as the transport was shredded by glowing green plasma death.

I think it should be more intuitive though, frankly the first play through for campaigns like this is the only one where I actually get immersed.  It came off as a huge cock block when I failed that mission a bazillion times even when I tried to just MJOLNIR the thing.

 

Offline Axem

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Re: Fire the dang mjolnirs (spoilers)
In my defense, the Mjolnir route was supposed to be a route that was super hidden and for players who scanned everything for kicks, so finding out how to use it was made a little vague so it wouldn't become the obvious route. Obviously I shouldn't have done that!

I should have also have done something to say "DON'T HACK THIS UNTIL YOU ARE READY TO KILL YOUR TARGET. I AM SERIOUS. GO FIND YOUR TARGET FIRST." I probably should have just outright denied you the ability to hack it until you actually found your target.

So yes, it could have been made clearer.

 

Offline Droid803

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Re: Fire the dang mjolnirs (spoilers)
You could have just made it so that the GTVA would re-hack it and you'd lose control over it after a period of time so you *have* to find the target first :P
(´・ω・`)
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Offline General Battuta

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Re: Fire the dang mjolnirs (spoilers)
You could have just made it so that the GTVA would re-hack it and you'd lose control over it after a period of time so you *have* to find the target first :P

That's exactly what happens

 

Offline Axem

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Re: Fire the dang mjolnirs (spoilers)
Also that could have been made clearer too.

 

Offline MP-Ryan

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Re: Fire the dang mjolnirs (spoilers)
While we're talking about this mission - what is the trigger for the transport being "discovered"?  Every time I replayed the mission (and believe me, it was a lot, had to be 6 or 7) I already knew which transport had the Elder long before the game accepted that objective as complete from a quick series of mouseovers.  Had I known how to fire the mjolnir, I could have had the mission done in about 5 minutes but I had to wait ages for the objective to complete despite my knowledge of the Elder's location.

?
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Offline Axem

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Re: Fire the dang mjolnirs (spoilers)
Your signal score has to be 9 or above for the mission to tag it. I know some instances it can seem like "hey its obviously that one" for a 6 or 7 if you've got a great angle, but if you're at the rear end of the convoy looking forward, a 6 or 7 could be any transport. Dealing with line of sight obstructions would have been quite a bit more work.

Completing that directive is not required to win the mission, mind you!

 

Offline Droid803

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Re: Fire the dang mjolnirs (spoilers)
You could have just made it so that the GTVA would re-hack it and you'd lose control over it after a period of time so you *have* to find the target first :P

That's exactly what happens

Wait what.
I completed the mission by hacking it and then identifying a target.
Guess I lucked out and identified the transport quickly enough?
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Re: Fire the dang mjolnirs (spoilers)
That's damn impressive considering it only gives you 30 seconds IIRC.

  

Offline Pred the Penguin

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Re: Fire the dang mjolnirs (spoilers)
I opened the comms menu and found out I could control the Mjolnir... but I didn't know which transport to target and enemy fighters discovered and blasted me when the 30 seconds were up. There was one time I targeted the wrong transport because I hadn't figured out it changes, and then I was promptly blown away. I think it was intuitive enough, only took me about 5 tries. :P

 

Offline An4ximandros

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Re: Fire the dang mjolnirs (spoilers)
In contrast with the rest of Act III, it's noob friendly. :p

 

Offline Cobra

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Re: Fire the dang mjolnirs (spoilers)
That's damn impressive considering it only gives you 30 seconds IIRC.

30 seconds to hack it.
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