Author Topic: Sound questions  (Read 2021 times)

0 Members and 1 Guest are viewing this topic.

Offline Kopachris

  • 28
  • send penguins
    • Steam
    • Twitter
From the recently-locked thread/shouting match between Battuta and Lorric, I'm curious what modifications are necessary to remove some sounds from the game.  If possible, I'd like to keep sound effects that involve the player's ship (collisions, player's weapon fire, etc.), but remove all others (I imagine that would involve modifying the source code?).  If that's too much, then I'd settle for simply removing all explosion sound effects (would it be enough to simply remove those sound files, or would I have to provide empty sound files to keep the game from raising "missing file" errors?).
----
My Bandcamp | Discord: Kopachris | My GitHub

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
You'd probably have to create a "empty.wav" sound file to replace all the sounds you want to "remove".
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Kopachris

  • 28
  • send penguins
    • Steam
    • Twitter
And now I feel like a dumbass for not reading through http://www.hard-light.net/wiki/index.php/Sounds.tbl before posting.  :banghead:  Most of what I specified can be handled by changing the attenuation distances (close explosions should still be audible from plasma striking the hull and shield--I might want to make a custom sound effect for that).  Question is, should I keep beam/non-player weapon firing sounds, explaining them as audible because of radio interference?  Sounds like a BS explanation to me--communication systems in the 24th century should be able to filter that **** out.  Maybe I'll post two versions of the modified table: one with non-player weapon firing and one without.
----
My Bandcamp | Discord: Kopachris | My GitHub

 

Offline redsniper

  • 211
  • Aim for the Top!
If you want to do this just for kicks to see what "realistic" (lol) space combat would be like, that's cool and all. I mean I've kind of been curious myself. But I (and probably most other people too) wouldn't want to play a nearly soundless mod. Cool beam and explosion sounds and such are half the fun. :p
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

  

Offline Kopachris

  • 28
  • send penguins
    • Steam
    • Twitter
If you want to do this just for kicks to see what "realistic" (lol) space combat would be like, that's cool and all. I mean I've kind of been curious myself. But I (and probably most other people too) wouldn't want to play a nearly soundless mod. Cool beam and explosion sounds and such are half the fun. :p

I guess I'm the 1%, then, because I would like to play a mod with (more) realistic sound and explosion effects.  Turn up the in-cockpit ambiance and turn down the guns, explosions, and flyby sounds.  Makes nebula missions that much freakier if you can't hear them.  Plus, my sound card sucks and when a bunch of sound effects play at the same time, they fight and for some reason the engine decides to cut the sound of my own guns out.

EDIT: Come to think of it, that's one of the things I like about Diaspora.  More engine noise and less gun noise.
« Last Edit: January 29, 2013, 09:32:33 am by Kopachris »
----
My Bandcamp | Discord: Kopachris | My GitHub

 
The most annoying and awful sounds in actual FS Open are turrets rotation sounds  :nono: I kicked them all out from my mod.

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
The most annoying and awful sounds in actual FS Open are turrets rotation sounds  :nono: I kicked them all out from my mod.

Haha, I can relate to that...They sound so....weird and "not fun"-y... :hopping:
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline AndrewofDoom

  • In A.D. 2366 war was beginning
  • 29
  • Permanent yuri goggles.
    • Skype
    • Steam
    • Twitter
My personal feeling was it was simply a computer on board the craft simulating a soundscape based on what was going on to help improve situational awareness of the pilot.
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
My personal feeling was it was simply a computer on board the craft simulating a soundscape based on what was going on to help improve situational awareness of the pilot.

lol

 

Offline redsniper

  • 211
  • Aim for the Top!
« Last Edit: February 01, 2013, 09:39:11 am by redsniper »
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."