And the best thing is, with the latest models, you don't even need to re-load.  

; ----------------------------------------------------------------------------------
; SathCannon
;
$Name:                                  @SathGun
+Title:                                 XSTR("SathGun", 3317)
+Description:
XSTR(
"Special issue
Fires Shivan Ships", 3318)
$end_multi_text
+Tech Title:               XSTR("SathGun", 3319)
+Tech Anim:                  Tech_GTM_MX-6_Tempest
+Tech Description:
XSTR(
"Oooh, look how mentally unstable I am.", 3320)
$end_multi_text
$Model File:                     supercap2s-01.pof
$Mass:                           0.1
$Velocity:                        960.0
$Fire Wait:                        5.0
$Damage:                        100000                                        ;; damage applied when within inner radius
$Blast Force:                     0.2
$Inner Radius:                     10.0                                       ;; radius at which damage is full (0 for impact only)
$Outer Radius:                     20.0                                       ;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed:                  0                                         ;; velocity of shockwave.  0 for none.
$Armor Factor:                     0.9
$Shield Factor:                     0.5
$Subsystem Factor:                  0.6
$Lifetime:                        1.8
$Energy Consumed:                  0.25                                       ;; Energy used when fired
$Cargo Size:                     0.0                                       ;; Amount of space taken up in weapon cargo
$Homing:                        NO
$LaunchSnd:                        90                                        ;; The sound it makes when fired
$ImpactSnd:                        88                                        ;; The sound it makes when it hits something
$FlyBySnd:                        -1
$Flags:                           ("in tech database" "player allowed")                  
$Trail:                                       ;; Trail cannot be set if Exhaust is set
   +Start Width:                  0.1                                       ;; Width of trail nearest missile
   +End Width:                     0.2                                       ;; Width of trail before it "evaporates"
   +Start Alpha:                  1.0
   +End Alpha:                     0.0
   +Max Life:                     0.3                                       ;; how many seconds before trail disappears
   +Bitmap:                     newmiss2                              ;; Bitmap used to draw trail
$Icon:                           iconTempest
$Anim:                           Tempest
$Impact Explosion:                  ExpMissileHit1
$Impact Explosion Radius:            3.0
Mwuahahahahaha.
Testing it now.  
