I installed AoA a few days ago
It's better with the patch but...
My Debugger gives me this warning and a lot others alike this one.
Weapon explosion 'MS_Impact' does not have an LOD0 anim!
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
also telling me something of invalid armor names
and when i start the campaign I'm stuck in the general briefing.
