Author Topic: Inside Tenebra: cut content, hidden features, and dev stories  (Read 7114 times)

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Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
Re: Inside Tenebra: cut content, hidden features, and dev stories
Why "JOSHUA" though?

I'm guessing because its the single most awesome soundtrack in FS history?  :warp:
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline Echelon9

  • 210
Re: Inside Tenebra: cut content, hidden features, and dev stories
Well that made me sound me a n00b. :)
I guess I should stick to the code.

 

Offline Jellyfish

  • 29
  • No relent
Re: Inside Tenebra: cut content, hidden features, and dev stories
Will the Toutatis get any more additions to her armament? Do these upgrades also apply to the other Solarises?
Hopefully the ability to do SSM strikes. Right now they could really use the ability to have a warship attack a target without the warship being anywhere close to the battlefield.
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Inside Tenebra: cut content, hidden features, and dev stories
Err... SSM strikes are a GTVA shtick?

I must admit that I'm a little surprised at the speed with which the UEF can refit their capital ships, I thought lesser conversions during WW2 (like upgraded AA batteries/radar) took significantly longer than a "few weeks" (is that how long the Big T took to get her upgrade?)

edit: actually, I now recall someone, somewhere, saying that the mounts for the mass drivers were in the original Solaris design, however the weapons weren't mounted.  In which case, the stuff above is irrelevant...
« Last Edit: February 08, 2013, 11:34:25 pm by niffiwan »
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----
Linux OBS Packages: FSO 3.7.0 | FSO BP Build | wxLauncher (?) | PCS2 (?) | wxVPView (?)
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Jellyfish

  • 29
  • No relent
Re: Inside Tenebra: cut content, hidden features, and dev stories
Err... SSM strikes are a GTVA shtick?
Certainly, but something that works is worth being replicated. Besides, torpedo attacks are more of an UEF shtick than a GTVA one. They just need a platform that doesn't fold like wet paper in front of shock jumps.
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline The E

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Re: Inside Tenebra: cut content, hidden features, and dev stories
The problem with replicating SSM strikes is that they require some modifications to the missile busses, the Launchers, the targeting and navigation software, and several other things besides. The UEF certainly has the capacity to do all these things, but what they do not have is the time required.
**** every cause that ends in murder and children crying. ― Iain Banks
Join the fun at the HLP IRC channel. Get the latest spam and gossip as long as it's fresh!

 

Offline -Norbert-

  • 211
Re: Inside Tenebra: cut content, hidden features, and dev stories
They also seem to have fewer AWACS than the GTVA.
And jamming beams is far more important than vectoring in artillary, exactly because there is no ship build by Terrans of either side that doesn't fold like tissue paper in the face of a full strength shockjump.

 

Offline Klaustrophobia

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Re: Inside Tenebra: cut content, hidden features, and dev stories
why do launchers need to be modified?
I like to stare at the sun.

 

Offline Rhymes

  • Galactic Mediator
  • 29
  • Fatum Iustum Stultorum
Re: Inside Tenebra: cut content, hidden features, and dev stories
I would assume the launchers would need to be upgraded/redesigned to accommodate the modified missiles--the addition of a subspace drive probably changes the physical profile.
If you don't have Knossos, you need it.

“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 
Re: Inside Tenebra: cut content, hidden features, and dev stories
BTW, where the cat_love.ani file (found if the interface folder of the bp-visuals2.vp) is used? Is this some kind of easter egg?

 

Offline The E

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Re: Inside Tenebra: cut content, hidden features, and dev stories
It's in one of the command briefings for WiH Act 1, I think.
**** every cause that ends in murder and children crying. ― Iain Banks
Join the fun at the HLP IRC channel. Get the latest spam and gossip as long as it's fresh!

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
Re: Inside Tenebra: cut content, hidden features, and dev stories
BTW, where the cat_love.ani file (found if the interface folder of the bp-visuals2.vp) is used? Is this some kind of easter egg?

It is used for the command briefing after Darkest Hour iirc.
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline -Norbert-

  • 211
Re: Inside Tenebra: cut content, hidden features, and dev stories
"Detecting strong agitation in the viewer. Would you like to see a kitten image to calm down (yes/no)?"
Or something close to that anyway...

  

Offline Axem

  • Administrator
  • 211
Re: Inside Tenebra: cut content, hidden features, and dev stories
Running Conversations and Hot Tubs

So Everything is Permitted's central facet is the fact that you're hunting for the mole that betrayed the Federation, the Wargods and Laporte. To add some story hints to the mission, we would have the mole have a conversation with Steele. The conversation would activate a signal monitor on the player's ship to draw the player to their target. To make things a little tricky for the player we added a "decoy" transport. A transport that just has boring normal traffic so the player has to look for the right conversation while they are hunting.

The whole messaging system was pretty complex, hitting an 4096 character limit on events early on in development (this was lifted, allowing the insanity to continue). We had to check to make sure the player had hacked the comms subsystem on Artemis, make sure that its our turn to talk, make sure that one side hasn't talked too much, make sure the player's ship has power, make sure that the player hasn't revealed themselves, make sure that the mole wasn't dead (there was a point where killing the mole without raising any alarm would have Steele talking to a vaporized transport) and etc.

Anyway, writing foreshadowing and intriguing dialog is not my forte. That was Battuta's. But I had to write something for the running conversations so that I could make sure everything was working. When I need to make sure good dialog gets written, I just write very bad dialog so someone will just rewrite it.

Here are the original test conversations... Hot tubs and bananaphones!

Code: [Select]
Running conversation between Mole (MM) and Atreus (AM)

$Name: MM1
Yo, Steele, my main man. Waaaazzzzuuuup?

$Name: AM1
Not much my homie. Just sitting back, having a few brewskis. How waz your flight man?

$Name: MM2
This is one podunk ride you sent to pick me up bro. No hot tubs or anything!

$Name: AM2
Hey lady, we need to keep is real ya'know. Those u-fies go for my pimpin' hot tub corvettes

$Name: MM3
But G, you said I'd be jiving with the best. This ain't anything but the best!

$Name: AM3
Just chill yo. You get your hot tubs when you give me this project thing to me.

$Name: MM4
No no man. I get my hot tub first, then we talk.

$Name: AM4
C'mon sister. You know how much those hot tubs cost. I can't just throw them away to any ol' mean mother hubbard!

$Name: MM5
What'd you call me?!

$Name: AM5
Aw man, I'm sorry. I just wasn't thinking. Ya know what I'm saying?

$Name: MM6
Don't give me that bro. This ain't no sucka party now is it?

$Name: AM6
Look, let's just get this all down. I got hot tubs on here. Just gimme something here. I've got the big boss on hold, I need to give em anythin'!

$Name: MM7
Alright G, fine. You wanna know?

$Name: AM7
Yeah! Tell me sister!

$Name: MM8
It's called... Jambalaya..

$Name: AM8
What.

$Name: MM9
You heard me. It's the most badass jambalaya recipe this side of Ross 128!

$Name: AM9
Tell me more!

$Name: MM10
Well you see the secret is...

$Name: AM10
Just a sec, I really gotta take this call.

Running Conversation between aRtemis station (RM) and Transport (TM)

$Name: TM1
RING RING RING RING

$Name: RM1
BANANAPHONE

$Name: TM2
I've got this feeling, so appealing,

$Name: RM2
for us to get together and sing. Sing!

$Name: TM3
Ring ring ring ring ring ring ring

$Name: RM3
banana phone!

$Name: TM4
Ding dong ding dong ding dong

$Name: RM4
donana phone!

$Name: TM5
It grows in bunches

$Name: RM5
I've got my hunches,

$Name: TM6
It's the best!

$Name: RM6
Beats the rest!

$Name: TM7
Cellular, modular, interactivodular!

$Name: RM7
Ring ring ring ring ring ring ring

$Name: TM8
banana phone

$Name: RM8
Boop-boo-ba-doo-ba-doop!

$Name: TM9
Ping pong ping pong ping pong ping

$Name: RM9
panana phone

$Name: TM10
It's no baloney, it ain't a phony

$Name: RM10
My cellular bananular phone!

 

Offline Beskargam

  • 27
  • We'z got a nob to lead us boys, wadaful.
Re: Inside Tenebra: cut content, hidden features, and dev stories
dear god. I woke my roommate up, was laughing so much.

 

Offline redsniper

  • 211
  • Aim for the Top!
Re: Inside Tenebra: cut content, hidden features, and dev stories
My god...
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

HARD LIGHT PRODUCTIONS:
"...this conversation is pointlessly confrontational."

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Inside Tenebra: cut content, hidden features, and dev stories
To make things a little tricky for the player we added a "decoy" transport. A transport that just has boring normal traffic so the player has to look for the right conversation while they are hunting.

Hey cool, I guess I just got lucky in both my attempts at the mission :)


When I need to make sure good dialog gets written, I just write very bad dialog so someone will just rewrite it.
(etc)

And this is just gold  :lol:
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Linux OBS Packages: FSO 3.7.0 | FSO BP Build | wxLauncher (?) | PCS2 (?) | wxVPView (?)
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline An4ximandros

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Re: Inside Tenebra: cut content, hidden features, and dev stories
That's not gold, that's how **** gets done!

 Oh man, can't wait for the Qart-ḥadašt commentary.

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Re: Inside Tenebra: cut content, hidden features, and dev stories
No. Toutatis was at Mars getting a refit (You did notice the two humongous mass drivers mounted to her prow, yes?).

I not only didn't notice, but wondered why the VP had a separate model for the Toutatis.

Quote from: Axem
Betrayin' da eldaz
This is amazing. Someone needs to draw Steele in a pimp hat.
« Last Edit: February 17, 2013, 01:05:33 am by Woolie Wool »
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
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Re: Inside Tenebra: cut content, hidden features, and dev stories
To make things a little tricky for the player we added a "decoy" transport. A transport that just has boring normal traffic so the player has to look for the right conversation while they are hunting.

Hey cool, I guess I just got lucky in both my attempts at the mission :)
I don't think that decoy transport still exist. I think it was cut before I joined in September.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie