Author Topic: transformers  (Read 3166 times)

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Could you make a transformer ship??? Like The old hercs in to the new hercs
:D
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Offline vadar_1

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the new herc replaced the old herc because it was better... why would you want to "transform" to a worse ship?
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Offline Kitsune

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Heh, my main question is if they're bringing in new innovations in engines and system designs, why didn't they UPGRADE the old herc instead of compacting everything into a smaller hull?

It would increase the space within and allow more secondaries to be stowed inside.

Maybe letting it take on the role of a light bomber and heavy assault...

I dunno.  Seems like a waste of a perfectly good design.
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Offline Nico

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really, guys... that was an exemple damnit! he could have said a scorpion into a sathanas for what I care :rolleyes:
Yeah, that's possible, but you won't see any transition between the the modes, say you're in your herc, you push a button to turn it into herc2, well, you'll just see the herc1 model being replaced by a herc2 (that was kindda obvious anyway ). We"re working on that for the robotech mod, it's already working well, and will probably be included in the next release.
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Offline Bobboau

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do you think you could make several versions of the ship at intervals throughout it's transformation, and run through them and back again as oposed to just doing two models one in fom A one in form B.
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Offline Nico

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well, I asked the exact same question in the internal board, I'm waiting for the answer.
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Offline YodaSean

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Quote
Originally posted by Bobboau
do you think you could make several versions of the ship at intervals throughout it's transformation, and run through them and back again as oposed to just doing two models one in fom A one in form B.


Or one could just use a cheap "blinding white light" effect, and maybe some spewing particles, and when everythings visible again the ship has transformed...

 

Offline Inquisitor

venom: Internal board?
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Offline Shrike

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Quote
Originally posted by Inquisitor
venom: Internal board?
Can I see this forum?  It's evidently not here. :p
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Nico

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http://robotechlan.com/freespace2/

go to forum etc (you won't get access to the internal forum obviously...mmh, excepted for you Shrike, coz if i remember right you were supposed to help Max at one point :p ).
Well, we planed to be hosted here at HLP, I even think Gortef asked and we had agood response, anyway, dunno what's up with this...
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Offline r0nin

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Actually, as the guy doing most of the source coding for the Robotech mod, I can say that the answer to Bobboau's question is an emphatic "YES!"

There is no reason why the transformation cannot be animated by replacing a series of models quickly.

Basically, all that would be needed is the specific frames of the animation converted into individual models (being careful to maintain the correct origin point so the ship doesn't "wobble"...).
Then, the easiest method would be to add a function in either the rendering code or the ship code (with a corresponding "transforming" flag, which I've already coded into the mod) that generates a timestamp.  When the timestamp has been reached, the code would change the pof file to the next model in the sequence.  Of course, I haven't tried this out in practice, but the theory is sound and fits what I already know about the source code.  The worst case scenario (if that process just would not work for some reason) would lead to the need to make each step in the transformation it's own ship (not difficult, but could be a problem if you have a large number of total ships or many total transforming ships).

I haven't tried it out for the Robotech mod yet because I don't have the pof files for the animations, but we're working on it.

As for the source code itself, I release it with each build of the new Robotech executable, so when I have successfully coded the transformation animations, I will release the source to everyone.

As for the actual transformations from one ship to another (without animations in between), as venom2506 said, that's already working just fine in the mod (and with new key commands in the game and complete SEXP support for it) :D ...
« Last Edit: June 25, 2002, 09:38:02 pm by 769 »
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Offline Nico

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wise words from our code ninja :D
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Offline Shrike

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Quote
Originally posted by venom2506
go to forum etc (you won't get access to the internal forum obviously...mmh, excepted for you Shrike, coz if i remember right you were supposed to help Max at one point :p ).
Well, we planed to be hosted here at HLP, I even think Gortef asked and we had agood response, anyway, dunno what's up with this...
Oh, that forum.. was thinking of something totally different.

It ended up that I just didn't have anything to DO for the robotech mod, and then when it stalled....
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.