Author Topic: [RELEASE] Shadow Genesis: 2017 Edition  (Read 125191 times)

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Offline Nyctaeus

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Re: [RELEASE] Shadow Genesis: 2017 Edition
Can't wait to play this, however does anyone know how to rebind the zoom key to something else? I've found the script files for the zoom function but I don't know how to modify them, like what program to use to open them and modify them etc. Any help is appreciated.
Create a "data" folder in your "SG2017" directory. Now make "scripts" folder in already created "data" catalog. Open SG2017_Core.vp, and extract zoom_config.cfg to newly created "scripts" folder. Open it with notepad. You will see this:
Code: [Select]
Key: d
Zoom Lock Key: Alt-d
D is default zoom key. Change it to whatever you want, save, and leave this in "scripts" folder you created.
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Offline 5thAce

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Re: [RELEASE] Shadow Genesis: 2017 Edition
Can't wait to play this, however does anyone know how to rebind the zoom key to something else? I've found the script files for the zoom function but I don't know how to modify them, like what program to use to open them and modify them etc. Any help is appreciated.
Create a "data" folder in your "SG2017" directory. Now make "scripts" folder in already created "data" catalog. Open SG2017_Core.vp, and extract zoom_config.cfg to newly created "scripts" folder. Open it with notepad. You will see this:
Code: [Select]
Key: d
Zoom Lock Key: Alt-d
D is default zoom key. Change it to whatever you want, save, and leave this in "scripts" folder you created.

Hey thanks for the help, however altering zoom_config.cfg didn't work but following the same process and instead using zoom_init did the trick. In zoom_init there is a line stating zoomkey = "d", i switched d to my desired button and it now works. Now i'm off to enjoy Shadow Genesis again  :D.

 

Offline Nyctaeus

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Re: [RELEASE] Shadow Genesis: 2017 Edition
I never was specialist in case of scripts and other stuff :P. Anyway I'm glad You made it :)
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Re: [RELEASE] Shadow Genesis: 2017 Edition
This mod is looking interesting, I tried 2017 version, sadly I encountered two stable crashes in this mod, and interesting thing what the same crashes was appear in non-2017 version of Shadow Genesis, first one in the stage 3 of briefing of 3 or 4 mission, I don't recall its name, here screenshot of it: http://imgur.com/a/jSMNC it is not critical because its possible to just skip this briefing, the second one make game just unplayable, it appear after 8 mission when you need escort Meleager to KY Signi, I completed that mission, when it plays 9-th cut-scene mission, and when game crashes at the beginning of 10 mission, I tried launch that mission in debug version of FreeSpace Open, it managed to launch mission if I press Continue on all warnings, but when mission starts it gives this warning about ship Lafayette, which appear again when you press Continue, so mission is unplayable:

Warning: Turret Missile Launcher on ship Lafayette has no firing points assigned to it.
This needs to be fixed in the model.

File: aicode.cpp
Line: 11208

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>

 

Offline Nyctaeus

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Re: [RELEASE] Shadow Genesis: 2017 Edition
Download this and place it in the directory provided in rar. It will let you continue playing. Please, switch build to 3.7.4 official.

How this s**t passed through my debug and debugs of two other independent testers o___O. Sorry, debug was always missing some things.
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Offline CT27

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Re: [RELEASE] Shadow Genesis: 2017 Edition
I know it's meant to be a little more than average in terms of difficulty, but how on Earth am I supposed to get the achievement for saving the Meleager's beams in mission 8?  The Virgo infiltrators appear within firing range immediately and they fire about a half second after appearing.

I managed at one point to guess the location they appear.  They appeared right next to me and I still cant save the primary beams even after firing on Virgo as soon as they appear.  This achievement seems impossible.

Also, I even let Alpha wing stay guarding me instead of having them guard the Meleager.  They're firing on Virgo as soon as they enter but Virgo still manages to get shots off and disarm the beams.  I have even managed to destroy Virgo but can never save the beams.  I can even have Virgo destroyed a few seconds after they enter but still not enough.


Any advice?
« Last Edit: July 20, 2017, 03:20:55 pm by CT27 »

 

Offline Nyctaeus

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Re: [RELEASE] Shadow Genesis: 2017 Edition
Do want you do. You need only one from two beams working to get the achievement and you will still have it even if the beam get destroyed later. I never managed to save both beams, but I save bottom one very often at 30-50% integrity [78% is my record]. If you fire at each fighter one after another quickly, they will disband formation and try to do evasive actions due to Fury's AI. Just don't chase single fighter. Force them to break formation as soon, as they arrive. Now you can pick single one, while your wingmates should keep the rest busy.

And as for the PM question, you need 20 from 32 achievements. If this one is too hard, you may proceed to any other.
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Offline CT27

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Re: [RELEASE] Shadow Genesis: 2017 Edition
Well, I don't know if I'll be able to get the necessary 20 so I want to try to get as many as I can now.


« Last Edit: July 20, 2017, 10:08:54 pm by CT27 »

 

Offline CT27

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Re: [RELEASE] Shadow Genesis: 2017 Edition
Minor typo I noticed:

In the mission where you are watching a hostage negotiation situation...you listed the achievement as "Pirates Played Out."  However, I stopped the pirates from getting the ransom and the achievement was called "Aggressive Negotiations."

 
Re: [RELEASE] Shadow Genesis: 2017 Edition
Thanks for that fix, I applied that fix, and switched to the 3.7.4 build of FSO, I reached ACT II and so far I didn't encounter any problems, except funny glitch in that same 10 mission, when supply ship loaded my Herc Mk2 with 200 Penetrators and 125 Angel missiles :)

 
Re: [RELEASE] Shadow Genesis: 2017 Edition
Minor typo I noticed:

In the mission where you are watching a hostage negotiation situation...you listed the achievement as "Pirates Played Out."  However, I stopped the pirates from getting the ransom and the achievement was called "Aggressive Negotiations."
It should be Aggressive Negotiations. Achievement list in the first post is outdated as some of them were renamed in 2017 edition. We'll update it shortly.

Remember that if you don't get 20 achievements, you can replay missions in simulator and unlock missing ones. They will be counted as unlocked as long as you didn't accomplish mission 41 "Dies Irae".

Oh, and you can check your achievements any time in file data/scripts/sg_achievements.txt. But editing it is not recommended, I tried to edit the file in notepad and then in mission the script crashed trying to load it. Probably an issue with encoding.
« Last Edit: July 22, 2017, 07:52:02 am by Macielos »

 

Offline DefCynodont119

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Re: [RELEASE] Shadow Genesis: 2017 Edition
Loving the mod so far, I played the original, Thought it was underrated, glad to see this getting more attention.  ;)

Three things: in the aforementioned Negotiations mission there is no failure debrief, and at one point the negotiator calls "Iota" "Jota"  with a j. 
And the Slayer PDC uses it's gun model for it's bullet model, and as hilarious as that is, it should probably be fixed.




Thanks for that fix, I applied that fix, and switched to the 3.7.4 build of FSO, I reached ACT II and so far I didn't encounter any problems, except funny glitch in that same 10 mission, when supply ship loaded my Herc Mk2 with 200 Penetrators and 125 Angel missiles :)

Exact same thing happened to me, same ship, same mission.  Granted, with that mission it's more of a feature.  :drevil:
« Last Edit: July 22, 2017, 09:14:33 pm by DefCynodont119 »
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Offline CT27

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Re: [RELEASE] Shadow Genesis: 2017 Edition
Which mission are you guys talking about (the one where you get hundreds of missiles)?

 

Offline DefCynodont119

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Re: [RELEASE] Shadow Genesis: 2017 Edition
Which mission are you guys talking about (the one where you get hundreds of missiles)?


The mission where you come out of the Delta Majoris node and face like 7 or so corvettes, a bunch of cruisers and two remote beam cannons against your one destroyer, It's the last of a two part mission but you get to rearm at the start.
Mission 10 or 9 I think.
« Last Edit: July 22, 2017, 09:15:59 pm by DefCynodont119 »
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Re: [RELEASE] Shadow Genesis: 2017 Edition
Funny glitch. I've never encountered it. But I never flied Herc2 in this mission.

Perhaps it's an issue with ship loading script, but I only guess. Did you have it in different mission or in a fighter other then Herc?

 
Re: [RELEASE] Shadow Genesis: 2017 Edition
I finished the mod, it was very interesting, I like long and quality mods like this, planetary missions nice change from other mods, I even don't recall mods what have this, new ships, weapons and missiles are cool, and nice choose of music, really great mod :)

About Herc 2 with lots of missiles, it was happened once, in mission 10.

Also about big Unknown Ship encountered in mission when you scouting in another galaxy with SOC Stalker, interesting its belong to Cerberus, (its looks Terran for me), or another unknown race? And why Nightmares was scared of it and jump away when it appear?

 

Offline Nyctaeus

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Re: [RELEASE] Shadow Genesis: 2017 Edition
We appreciate comments like that :). I'm glad U like it!

I can only say this ship is named Ephyra and it's not a Cerberus ship [or even terran]. Nightmares actually jumped out not because of it's presence, but they were requested by it to withdraw. Mysterious owners of this ship know terran race and arrived to scan us, but they prefer to stay in the shadows... For now.

They were intended to be included in Chapter III with rest of their warships and weapons, and play a major role in Supremacy expedition against Cerberus plans.
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Offline CT27

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Re: [RELEASE] Shadow Genesis: 2017 Edition
What do you mean by Chapter III?

 

Offline Nyctaeus

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Re: [RELEASE] Shadow Genesis: 2017 Edition
What do you mean by Chapter III?
The Song of Apocalypse. The one we dreamed about to make after chapter II - The Silent Eyes. Plotline for four acts was prepared, but I got really burned out by SG so we switched our priorities to Exile.

The second chapter was supposed to be from perspective of Cerberus pilot operating in the GTVA from CLD Auriga - Argus' sister ship... And this one was supposed to be about shivans :). The third was supposed to be a a conclusion of two acts, shifting it's narrative from Miles to Grizzly from time to time. One on the expedition beyond The Shivan Gate, and the second operating in the GTVA space with chapter II protagonist. It was supoosed to be a big reveal of Cerberus big plan at all, and true motives of the Nightmares. But this is another story.

« Last Edit: July 23, 2017, 10:14:00 pm by Nyctaeus »
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Offline CT27

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Re: [RELEASE] Shadow Genesis: 2017 Edition
That sounds really cool.


After Exile, are you going to work on SGII?