I didn't necessarily want to call this a release just yet. Basically just a simple co-op mission that takes you and your friends/wingmen on a simple recon mission to investigate the disappearance of some colonial ships. Obviously things go awry and your then forced to protect survivors/defeat the enemy. It is still very much a work in progress. I want to do more with the audio (ie. add more sound for the pilot messages) and there is still a lot more event work to be done to make it fully co-op able. Currently (I think) Alpha 1 is the only ship that can do a combat landing to rearm and also at the end to finish the mission. I also need to figure out a proper way for the mission end if you lose. I included two mission files, the one is my "debugging" mission in which Alpha 1 is unkillable. The other is the exact same just without the "invulnerability".
I would definitely appreciate feedback, especially on balance issues/event handling. Also, just curious if anyone knows how to get the Battlestar to remain facing a Basestar in battle instead of just pulling up to it broadside and pummeling it? I don't really know in which position the Battlestar is stronger, but I think it has some larger weapons on the front and would also be a "slimmer" target. Not that it really matters when the Basestar is only firing missile weapons.
Anyhow, that's what I've got. Hopefully you can enjoy it and give me some tips.
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