Author Topic: Most Annoying Strikecraft in Freespace 2 History  (Read 10618 times)

0 Members and 1 Guest are viewing this topic.

Offline Lorric

  • 212
Re: Most Annoying Strikecraft in Freespace 2 History
There's a script in place on the Taurus. I've watched the battle you see, and every so often the script chips (I think) 4% off the ship's integrity. Of course, I've only seen this in the FSport, but I assume it's also in place in FS1.

 

Offline ssmit132

  • 210
  • Also known as "Typhlomence"
    • Steam
    • Twitter
Re: Most Annoying Strikecraft in Freespace 2 History
I think FS1 just had the Taurus self-destruct when it reached 80% hull integrity.

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: Most Annoying Strikecraft in Freespace 2 History
I could have sworn that FSPort (3.4) had the Plato self-destruct, but I wasn't really trying that hard to defend it (mostly just going for Shivan kills, although I only got two).
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

  

Offline ShivanSpS

  • 210
Re: Most Annoying Strikecraft in Freespace 2 History
1) SF Dragon, when V wanted annoy the player they always used Dragons for the job.
2) SB Nahemas with Piranhas, on hard/insane that combo is a massive threat.