Author Topic: how do the time stamp functions work  (Read 1812 times)

0 Members and 1 Guest are viewing this topic.

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
how do the time stamp functions work
ok, I probly could just play around a bit more and get it, but how do I use the timestamp functions,
like if in some code, I want something to happen once every second, right now it's hapening once every frame how do I alter my code to do this, this is hypothetical I don't actualy have anything at this moment
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline YodaSean

  • 27
  • i am so special
    • http://www.geocities.com/radioactiveyeti
how do the time stamp functions work
You need to get the timing stuff from the system clock.  I think theirs a "gettickcount" function or something that will let you do this.