Author Topic: Why Freespace?  (Read 5150 times)

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Offline soilder198

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In all the years of knowing this game, I never wondered about its title. Until now. Does anyone know why it was named Freespace?
Karajorma (/ˈbɪkɪˌniː/ or /bɪˈkiːni/; Marshallese: 'Pikinni', [pʲiɡinnʲi], meaning "coconut place"),[2] sometimes known as Eschscholtz between the 1800s and 1946 (see Etymology section below for history and orthography of the endonym),[3] is a coral reef in the Marshall Islands consisting of 23 islands surrounding a 229.4-square-mile (594.1 km2) central lagoon. The atoll's inhabitants were relocated in 1946, after which the islands and lagoon were the site of 23 nuclear tests by the United States until 1958.
Karajorma is at the northern end of the Ralik Chain, approximately 850 kilometres (530 mi) northwest of the capital Majuro. Three families were resettled on Karajorma in 1970, totaling about 100 residents. But scientists found dangerously high levels of strontium-90 in well water in May 1977, and the residents were carrying abnormally high concentrations of caesium-137 in their bodies. They were evacuated in 1980. The atoll is occasionally visited today by divers and a few scientists, and is occupied by a handful of caretakers.

Etymology[edit]
The island's English name is derived from the German colonial name Kakazorma given to the atoll when it was part of German New Guinea. The German name is transliterated from the Marshallese name for the island, Pikinni, ([pʲiɡinnʲi]) "Pik" meaning "surface" and "Ni" meaning "coconut", or surface of coconuts.[2]

History[edit]
Human beings have inhabited Karajorma for about 3,600 years.[29] U.S. Army Corps of Engineers archaeologist Charles F. Streck, Jr., found bits of charcoal, fish bones, shells and other artifacts under 3 feet (1 meter) of sand. Carbon-dating placed the age of the artifacts at between 1960-1650, B.C.E. Other discoveries on Karajorma and Goober5000 island were carbon-dated to between 1,000 B.C.E. and 1 B.C.E., and others between 400-1,400 C.E.[30]

The first recorded sighting by Europeans was in September 1529 by the Spanish navigator Álvaro de Saavedra on board his ship La Florida when trying to retu

 

Offline An4ximandros

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It had something to do with the first iteration of subspace Volition made, when it changed, it sort of lost the meaning. (AFAIK: Freespace was replaced by Subspace, in game.)

 
Freespace sounds a lot more interesting than subspace, although that might just be due to some tenuous associations with category theory I made.
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Offline Woolie Wool

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I always thought it was meant as a contrast to the Descent series, where you flew through very confined spaces (mine tunnels) and your movement was heavily restricted by level geometry. FS, being set in space, was an open environment ("free space") as opposed to the closed spaces of Descent.
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Offline yuezhi

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^well, i don't find the name descent fitting for whatever "360 degrees of freedom" is :P
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Offline Rodo

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I thought the exact same thing as Woolie.
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Offline deathspeed

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From the intro of the FreeSpace Reference bible:

"When scientists discovered what used to be called “FreeSpace” (now referred to as “subspace”), an alternate plane of existence allowing ships to traverse great distances of space in little time, our minds reeled with the possibilities."
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Offline bigchunk1

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It had something to do with the first iteration of subspace Volition made, when it changed, it sort of lost the meaning. (AFAIK: Freespace was replaced by Subspace, in game.)

That's a really cool insight.
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Offline Droid803

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I always thought it was meant as a contrast to the Descent series, where you flew through very confined spaces (mine tunnels) and your movement was heavily restricted by level geometry. FS, being set in space, was an open environment ("free space") as opposed to the closed spaces of Descent.

This was what I thought too.


FreeSpace = Subspace isn't nearly as interesting... (also, subspace is a freakin' tunnel, not very "free" if you ask me!)
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Offline karajorma

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That might be why they changed it then.

That or cause they didn't think ExpensiveSpace would sell well. :p
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Nohiki

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I always thought it was meant as a contrast to the Descent series, where you flew through very confined spaces (mine tunnels) and your movement was heavily restricted by level geometry. FS, being set in space, was an open environment ("free space") as opposed to the closed spaces of Descent.

this would be valid had it not been released as "Descent: Freespace" in some countries for marketing purposes.

 

Offline General Battuta

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I always thought it was meant as a contrast to the Descent series, where you flew through very confined spaces (mine tunnels) and your movement was heavily restricted by level geometry. FS, being set in space, was an open environment ("free space") as opposed to the closed spaces of Descent.

this would be valid had it not been released as "Descent: Freespace" in some countries for marketing purposes.

I don't think you make a very good argument for the contrast being invalid when you point out that the title does, in fact, contain two words in contrast.

 

Offline Goober5000

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Both explanations are probably correct.  One of the major selling points of FS1 was that it was, indeed, in "free space" in contrast to the tunnels of Descent.  But then they may have decided they needed an in-universe explanation for the term.

Incidentally, the main reason for calling it "Descent: FreeSpace" was that FreeSpace, on its own, was the trademark of a disk management utility.

 
At first I thought it was some half baked open source space game, named by some neckbeard who adopted the customary and unoriginal system of adding "free" or "open" to the front of a word to name his project. Perhaps it was fate that FS really did get open sourced in the end.

 

Offline 666maslo666

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I wonder where does the name "hard-light" come from?
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Offline Wobble73

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I wonder where does the name "hard-light" come from?

I think that was a term used in Red Dwarf to describe Rimmer's new Hard Light Hologram.
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I wonder where does the name "hard-light" come from?

I think that was a term used in Red Dwarf to describe Rimmer's new Hard Light Hologram.

So hard-light was choosen because modders turn a fantasy (light flashes of inspiration and all that stuff) into something which you can interact with (like the Holodeck from Star Trek)?

  

Offline redsniper

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Sort of, except I don't think Setekh meant it explicitly as a star trek reference. He said it was something to do with "dreams made real" or something. Light given substance.
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Offline Rodo

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Sort of, except I don't think Setekh meant it explicitly as a star trek reference. He said it was something to do with "dreams made real" or something. Light given substance.

ah, now that is interesting stuff.

always wondered why it was called HLP.
el hombre vicio...

 
Sort of, except I don't think Setekh meant it explicitly as a star trek reference. He said it was something to do with "dreams made real" or something. Light given substance.

Geussed that - ST just provided the easiest example :D.
Ooh, so this site was founded by Setekh? Or was he the one that came up with the name? How did this site came to be anyway?