Author Topic: Using multiple gaming platforms for a Freespace campaign.  (Read 5713 times)

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Using multiple gaming platforms for a Freespace campaign.
Hey there,

I just wanted to quickly find out what Veteran Freespace players thought about a campaign that spreads over more than just one game. For example - Using a gaming engine such as Source to simulate interiors and combat not done within the confines of space.

Perhaps using a form of Password system to unlock additional weapons and craft at some points in the campaign.


 

Offline MatthTheGeek

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Re: Using multiple gaming platforms for a Freespace campaign.
That would be interesting, one major problem being that your public may not have all the games required to play all the parts of your campaign.
People are stupid, therefore anything popular is at best suspicious.

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Re: Using multiple gaming platforms for a Freespace campaign.
Source is now free and cross-platform if you're using the version of the engine TF2 does.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 
Re: Using multiple gaming platforms for a Freespace campaign.
Source was only a suggestion. For instance a game could be made using Unity3D and distributed alongside the mod. And to answer the obvious question as to why I am asking asking - I am the type of person that demands ALL THE THINGS and so interiors and groundside combat is something my brain demands.

I intend to develop this system regardless. However I was just wondering if people wished for the 'end result' to be uploaded, that and to get advice and input from others.

Additionally I have Dyslexia so please don't murder me for grammar... I really can't help it. 

 

Offline Woolie Wool

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Re: Using multiple gaming platforms for a Freespace campaign.
Trying to do this strikes me as "Battlecruiser 3000AD syndrome"--you cram so many different mechanics and elements into a mod that the quality of the various elements suffers horribly and you end up with a borderline-unplayable final product consisting of multiple games mashed together.

Also fighter pilots don't participate in infantry combat. They just don't. Ever. That's not their job.

What you could do is have MMU pack (jetpacks in SPAAAAACE, and they're real!) combat, where you have a spacesuit with a jetpack and a bunch of guns on it, and fly around an interior space Descent style. Have extremely low turn times and damp values and allow the player to slide in any direction. This would require massive amounts of new assets (jetpack doodz, level geometry, etc.) and the AI would have...problems, but at least it's theoretically possible to accomplish in FSO.
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Offline mjn.mixael

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Re: Using multiple gaming platforms for a Freespace campaign.
Why does it have to be the same character in the infantry as in the pilot seat? Expand your mind dude. Just think... A campaign that follows... DUN DUN DUN... Multiple characters!
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Re: Using multiple gaming platforms for a Freespace campaign.
^ I was about to post a long winded speech... then I saw this comment

 

Offline Apollo

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Re: Using multiple gaming platforms for a Freespace campaign.
What you could do is have MMU pack (jetpacks in SPAAAAACE, and they're real!) combat, where you have a spacesuit with a jetpack and a bunch of guns on it, and fly around an interior space Descent style. Have extremely low turn times and damp values and allow the player to slide in any direction. This would require massive amounts of new assets (jetpack doodz, level geometry, etc.) and the AI would have...problems, but at least it's theoretically possible to accomplish in FSO.

I imagine it would be quite difficult, but couldn't a coder modify the ai to handle levels like that?
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Offline General Battuta

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Re: Using multiple gaming platforms for a Freespace campaign.
What you could do is have MMU pack (jetpacks in SPAAAAACE, and they're real!) combat, where you have a spacesuit with a jetpack and a bunch of guns on it, and fly around an interior space Descent style. Have extremely low turn times and damp values and allow the player to slide in any direction. This would require massive amounts of new assets (jetpack doodz, level geometry, etc.) and the AI would have...problems, but at least it's theoretically possible to accomplish in FSO.

I imagine it would be quite difficult, but couldn't a coder modify the ai to handle levels like that?

They could, in the broad sense that a coder can modify the engine to do practically anything. But it would be essentially a ground up rewrite of the AI code.

 
Re: Using multiple gaming platforms for a Freespace campaign.
Just think about how dedicated the current AI is to mashing itself against anything in the general region.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline Klaustrophobia

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Re: Using multiple gaming platforms for a Freespace campaign.
I saw an AI wander into the not-so-enclosed space between the struts of a GTD Raynor.  It never made it back out.
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Re: Using multiple gaming platforms for a Freespace campaign.
So in otherwords modifying Freespace for interiors would be a very difficult task and something easier should be found?

 

Offline MatthTheGeek

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Re: Using multiple gaming platforms for a Freespace campaign.
If you want something that supports both interior combat and space dogfights, you might as well wait for Star Citizen.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline deathfun

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Re: Using multiple gaming platforms for a Freespace campaign.
So in otherwords modifying Freespace for interiors would be a very difficult task and something easier should be found?

Wasn't this attempted before? I forgot how long ago, but I seem to recall the results being hilarious
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Re: Using multiple gaming platforms for a Freespace campaign.
Are you referring to the use of two separate gaming engines or the modification of freespace?

 

Offline Droid803

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Re: Using multiple gaming platforms for a Freespace campaign.
So in otherwords modifying Freespace for interiors would be a very difficult task and something easier should be found?

Wasn't this attempted before? I forgot how long ago, but I seem to recall the results being hilarious

You mean

http://www.youtube.com/watch?v=MadtAYcyCIA

??

works fine, as long as the AI are only sentry guns. hehe
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Offline Apollo

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Re: Using multiple gaming platforms for a Freespace campaign.
That reminds me of Descent.
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Offline Dragon

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Re: Using multiple gaming platforms for a Freespace campaign.
I'd say, using two engines for one campaigns would be impractical. On the other hand, if you had two mods for two games, from the same universe, you could make two campaigns which would each tell the story of the same events from a different perspective. Kind of how it worked with Tom Clancy's GRAW and HAWX.

 
Re: Using multiple gaming platforms for a Freespace campaign.
Also fighter pilots don't participate in infantry combat. They just don't. Ever. That's not their job.

I'd think if the enemy is boarding your ship and gets to the pilots quarters/barracks/whatever, the pilots wouldn't just stand there and say "Well, I'm a pilot, so you can't shoot me." However, I see your point: you can't make a campaign out of that, at least with pilots.

But the whole "running around the ship" concept still could work with pilots. You just don't give them a gun. You can walk around the ship and talk to your squad mates who don't change every mission. Make it more important when Alpha 2 dies, because now there's a new guy sitting in the mess hall. Maybe if you talk to them enough, they get better stats because they trust you or something.

 

Offline Parias

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Re: Using multiple gaming platforms for a Freespace campaign.
Also fighter pilots don't participate in infantry combat. They just don't. Ever. That's not their job.

I'd think if the enemy is boarding your ship and gets to the pilots quarters/barracks/whatever, the pilots wouldn't just stand there and say "Well, I'm a pilot, so you can't shoot me." However, I see your point: you can't make a campaign out of that, at least with pilots.

How about the other way around though - an infantryman gets pushed into a pilot position?

Maybe stretches reality a bit.... but it was also my favorite part of the first Crysis game. :)