Author Topic: Cruisers in FS1.  (Read 5427 times)

0 Members and 1 Guest are viewing this topic.

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Is there any point in cruisers in FS1? I mean, they can't carry fighters, they can't do any significant damage to destroyers, they're crap at taking down fighters, they're slow and unwieldy, they can be taken down in no time by a wing of fighters...  I could go on. So why are they there? I can only think they were put in as a plug, for the gap betwixt fighter and capship, but they fill no role.

Could someone enlighten me?

 
"they can't do any significant damage to destroyers"

A GROUP of cruisers CAN do damage to a destroyer.

"they're crap at taking down fighters"

With the weapons cruisers carry, they can do significant damage to fighters.

"they're slow and unwieldy"

Some are slow (Leviathon) but some have a fair speed (Fenris Aeolus, Rakshasa)

"they can be taken down in no time by a wing of fighters"
 
"With the weapons cruisers carry, they can do significant damage to fighters."


Cruisers are mainly used for escort and guard duty [at least for Terrans and Vasudans] (Fenris and Levi both only have one anti-cap and its a Green beam! Aeolus has flak and AAA and I think only one anti-cap also.) Now for the Shivans, well they use them for everything. Escort, guard duty, attack, defense.

If you where in a convoy would you rather have two Fenris\Aeolus\Mentu as your escort or two or three fighter wings as escort. Remember those fighters can get destroyed fast by hostile fighters\cruisers. Crusiers have armor and the weapons to protect themselves and others. Think of crusiers as support ships. They can easily pick off damaged fighters while you move to safty (you most likly being damaged yourself)

Now I may be wrong on some points but crusiers definely have a place in a fleet.
« Last Edit: June 27, 2002, 02:42:59 pm by 768 »
Project leader of the Terran Vasudan Imperium Campaign

If you would like to help out with the TVI campaign, send me a private message and I will fill you in with the necessary information.

 

Offline TheCelestialOne

  • Man of Exceptional Taste
  • 28
Re: Re: Cruisers in FS1.
Quote
Originally posted by quadinhonic_II
Cruisers are mainly used for escort and guard duty [at least for Terrans and Vasudans] (Fenris and Levi both only have one anti-cap and its a Green beam! Aeolus has flak and AAA and I think only one anti-cap also.) Now for the Shivans, well they use them for everything. Escort, guard duty, attack, defense.

If you where in a convoy would you rather have two Fenris\Aeolus\Mentu as your escort or two or three fighter wings as escort. Remember those fighters can get destroyed fast by hostile fighters\cruisers. Crusiers have armor and the weapons to protect themselves and others. Think of crusiers as support ships. They can easily pick off damaged fighters while you move to safty (you most likly being damaged yourself)

Now I may be wrong on some points but crusiers definely have a place in a fleet.


He was talking about FS1. No beams in FS1.
"I also like to stomp my enemies, incite rebellions, start the occasional war, and spend lazy hours preening my battle aura."

~Supporter of the The Babylon Project~

Like Babylon 5? Like Star Trek? Like science fiction? Go HERE

 
yes I know. I was giving references from FS2
Project leader of the Terran Vasudan Imperium Campaign

If you would like to help out with the TVI campaign, send me a private message and I will fill you in with the necessary information.

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Petrarch of th VBB
Is there any point in cruisers in FS1? I mean, they can't carry fighters, they can't do any significant damage to destroyers, they're crap at taking down fighters, they're slow and unwieldy, they can be taken down in no time by a wing of fighters...  I could go on. So why are they there? I can only think they were put in as a plug, for the gap betwixt fighter and capship, but they fill no role.

Could someone enlighten me?


They are very effective agianst fighters in the beginning, IIRC - before shields were available.  I think that's partly why beams penetrate shields - lest the same effect happen in FS2.

 

Offline Liberator

  • Poe's Law In Action
  • 210
Cruisers are there to give the player a rush from blowing up a big ship.

Quite frankly in FS1 all the caps short of the Lucifer sucked.  I remember in the early days with FRED1 would just throw together a mission with a couple of destroyers trying to kill each other.  It would take hours.  Cruisers packed almost as much wallop as destroyers in FS1.  A couple of cruisers could significantly damage a destroyer. But they are primarily to boost the players kill score.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Almost all capships in FS1 were prety much useless, but they had to go in there. I think :v: made a fairly significant slip up with FS1 capship weapons, as they were, to put it bluntly, crap. Compare SW capships to FS1 capships. Both had similar weapons (but no ion or tractor beams in FS), but the SW ships had dozens of turrets, (I think the ISD had over 200) while the compareably sized FS1 ships had a pathetically small number (a mere 16 on the Orion). It's better balanced with flak and beams in FS2 though.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
The fenris and leviathon were to supplement the aten, because the aten came before the typhoon, so there could be a deul between a fenris and aten, and an orion jumps in while the fenris is holding off the aten... no more aten...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Mad Bomber

  • Booooom
  • 210
In FS1 there was no time to refit the ships once shields were added to fighters. They had to make do with their existing weaponry. So the cruisers were basically little more than cannon fodder, and the destroyers were relegated to shuttling fighters around.

The reason I say there was no time, is because the entire campaign took place within the scope of maybe 2 or 3 months total.
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
They would have plenty of time to refit with shields during reconstruction...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Even if the GTA would have had time to make retrofits to their ships it wouldn`t have made much of a difference. Beams hadn`t been researched so they had nothing better to put on them anyway.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Kitsune

  • 27
For a little more fun in FS1 go into the weapons table and increase the speed, damage and mass of all the turret weaponry.

For more fun, decrease the fire wait by half for them too.

Add 250speed, no damage and no change to mass on weak turrets.  

Add 175speed, 40 damage, and a 50% increase in mass to standard turrets.

Add 125 speed, double damage, and double mass to huge/megafunk turrets.

Granted, it won't give you the lightshow we get when we run the opening scene in FS2 (where the turrets all seem to fire in 3-shot bursts rather rapidly).  But it becomes a hell of a ***** to play FS1 when you don't have any shields.

Anyone recall the mission with 3 or 4 vasudan freighters you have to take out early on?  Ouch.


Doing this though makes capships a lot more interesting to play around with.
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 
One combination I played around with was changing the Leviathon's and Fenris's turrets to;

turret 1
 Terran Turret
turret 2
 Terran huge turret
turret 3
 Terran Turret
turret 4
 Terran huge turret

and so on.

This combination worked quite well for my old, old, not very good Fs1 campaign.
Project leader of the Terran Vasudan Imperium Campaign

If you would like to help out with the TVI campaign, send me a private message and I will fill you in with the necessary information.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Cruisers in FS1 would have been better off as missile platforms
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
2 fenri or levi. will outgun an orion, and nly use a fraction of the crew, ant they are faster and more meneuverable...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Cruisers were, in FS1, a sort of all-purpose platform. Remember the Orff jumped in to stand guard over the cargo depot? Wouldn't you rather be in a cruiser in some semblance of comfort instead of patrolling the area for hours in a fighter?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Stealth

  • Braiiins...
  • 211
Try taking on a Lilith in a fighter on at least 'Medium' difficulty...

That's what the 'difficulty' is for... any cruiser is easy on 'very easy'

 
Quote
Originally posted by Stealth
any cruiser is easy on 'very easy'


Or AI is on captian or lower...or higher. I found that the AI truly makes a difference.
Project leader of the Terran Vasudan Imperium Campaign

If you would like to help out with the TVI campaign, send me a private message and I will fill you in with the necessary information.

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Level of difficulty controls AI levels and weapon damage rates don't they?
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline vyper

  • 210
  • The Sexy Scotsman
The crusiers in FS1 were quite lethal to fighers in the beginning, and somewhat later too.
Head to head, cruisers weren't meant to cause massive damage to each other! Cruisers were supposed to be part of a larger task group - such as the Orff as part of Operation Thresher (see fs1 mission 1).  Like Hippo said, cruisers have immense manueverability compared to a Destroyer and in pairs could be deadly to an orion.

Even by the time of fs2, two cruisers can stand up to each other's beam fire pretty well, except perhaps the Leviathan (lets pretend the Fenris doesn't exist ;) ) but she's a great war relic.

:rolleyes: :p
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14