First off, thanks everyone for taking the time to do this!
Solatar:
I too was wondering what to do in those times. That's why I added the enemy waves in to give you something to do while the corvettes get taken out.
In my first iteration, the player did disable the corvettes. After that, though, it wasn't all that interesting. I guess changing from heavy fighters to interceptors didn't really change that. I think I just like the Kents better!

Your suggestions sound good. I'm re-building the mission into something more complicated, so I'm considering not using Kents and letting the player take a more active role in defeating the corvettes.
Doko:
I should have added some 3-dimensional interest in there. At this point, I was trying to get the mechanics of a mission down. The waves of bombers were supposed to come in close, since that was something they could do in the BP campaign. Plus, if you really screwed that up the Indus was in actual danger. The mission pretty much plays itself, which is something I'm trying to avoid.
I didn't run through all possible outcomes to check for success/failure, so I need to do that and make the mission a bit more robust.
Flak:
Hrm. That command shouldn't show up until Serkr is destroyed. I'll have to check that. I did design it with the Kents in mind, but I'm rethinking that. I just like that fighter, so it clouds my judgement.

I wanted to use something we've seen in the missions before, so I skipped the Izra'il. But I guess, story wise, if they were going to start using those bombers, this would be a good test.
In my next iteration, I do have an Oculus there jamming beams and calling jumps. I also do have the Serenity in addition to the Indus. It takes too long with just one (maybe unless you help with the destroying), and I imagine that the UEF wouldn't mind sending 2 frigates in to destroy an advanced shock jump corvette team. I'd actually like to hear your reason for not using the Indus, if you wouldn't mind. I'm curious!