Author Topic: [CODE REVIEW] zookeeper's post-3.7.0 features  (Read 12388 times)

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Offline Spoon

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Re: [CODE REVIEW] zookeeper's post-3.7.0 features
Quote
2. An $Acceleration Time tabling option for secondaries, which controls how long it takes for the weapon to attain full speed, regardless of whether it's dumbfired or locked-on.
Question: Weapon range is calculated Velocity times Lifetime. How does this feature affect things on that end?
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[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
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Offline zookeeper

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Re: [CODE REVIEW] zookeeper's post-3.7.0 features
Quote
2. An $Acceleration Time tabling option for secondaries, which controls how long it takes for the weapon to attain full speed, regardless of whether it's dumbfired or locked-on.
Question: Weapon range is calculated Velocity times Lifetime. How does this feature affect things on that end?

Err, I'm not sure, will have to check.

 

Offline Spoon

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Re: [CODE REVIEW] zookeeper's post-3.7.0 features
Please do, its kind of super important
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

  

Offline Nuke

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Re: [CODE REVIEW] zookeeper's post-3.7.0 features
lots of good stuff in there.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline zookeeper

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Re: [CODE REVIEW] zookeeper's post-3.7.0 features
Question: Weapon range is calculated Velocity times Lifetime. How does this feature affect things on that end?

Err, I'm not sure, will have to check.

Ok, I checked!

So, it depends. If you just mean the distance the weapon will actually travel, then yes, using the feature will shorten that. However, the +Weapon Range table entry only affects the distance at which the AI will consider firing, and it is not affected; if not specified, then the real range (taking acceleration into consideration) will be used (after a revision to my patch, anyway).

I'll (finally) be putting those three features in sometime soon. I was worried that the acceleration would screw up AI dumbfire aiming and that it'd be difficult to compensate for, but it seems that the AI doesn't know how to properly aim dumbfires anyway so it won't hurt after all. :D

 

Offline z64555

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Re: [CODE REVIEW] zookeeper's post-3.7.0 features
I should point out that v*t only works if the projectile is not/will not accelerate...  :nervous:
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chief1983

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z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 

Offline zookeeper

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Re: [CODE REVIEW] zookeeper's post-3.7.0 features
I should point out that v*t only works if the projectile is not/will not accelerate...  :nervous:

That's... exactly what we were discussing, no?

 

Offline z64555

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Re: [CODE REVIEW] zookeeper's post-3.7.0 features
I should point out that v*t only works if the projectile is not/will not accelerate...  :nervous:

That's... exactly what we were discussing, no?

Oh sorry, I missed the last bit of your previous post, somehow. lol
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 

Offline zookeeper

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Re: [CODE REVIEW] zookeeper's post-3.7.0 features
As of the latest nightly, all three are now in. If you find the interaction of "no homing speed ramp", $Acceleration Time and $Free Flight Time hard to understand (since they're all related to the same thing, after all), do say so and I'll try to clarify the documentation.