Author Topic: Nightly (Windows): 30 Apr 2013 - Revision 9665  (Read 374 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Nightly (Windows): 30 Apr 2013 - Revision 9665
Here is the nightly for Windows on 30 Apr 2013 - Revision 9665

Group: Standard
fso-WIN-Standard-20130430_r9665.7z
MD5Sum

Group: NO-SSE
fso-WIN-NO-SSE-20130430_r9665.7z
MD5Sum

Group: SSE
fso-WIN-SSE-20130430_r9665.7z
MD5Sum

Code: [Select]
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r9660 | The_E | 2013-04-29 14:54:58 -0500 (Mon, 29 Apr 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionmessage.cpp

Fix for Mantis 2857: We need to tell generic_anim_load what to load, really. Otherwise this whole exercise is kinda pointless :P
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r9661 | m_m | 2013-04-30 03:02:33 -0500 (Tue, 30 Apr 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/missionui/missionloopbrief.cpp
   M /trunk/fs2_open/code/missionui/missionloopbrief.h

Fix for Mantis 2846: Problems with mission loop animations
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r9662 | niffiwan | 2013-04-30 03:25:43 -0500 (Tue, 30 Apr 2013) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/missionui/missionscreencommon.cpp
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp

Fix for mantis 2802: when restoring last missions loadout, ignore weapons on absent ships
Also clear ship weapons & weapon-counts when clearing loadout slots
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r9663 | niffiwan | 2013-04-30 03:28:17 -0500 (Tue, 30 Apr 2013) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/missionui/missionscreencommon.cpp
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp

Revert "Fix for mantis 2802: when restoring last missions loadout, ignore weapons on absent ships"
Wrong patch you git!
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r9664 | niffiwan | 2013-04-30 03:35:16 -0500 (Tue, 30 Apr 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/pilotfile/csg.cpp

Fix for mantis 2855: fix off-by-one, add negative index check, empty invalid slots & enable mprintfs
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r9665 | The_E | 2013-04-30 11:16:40 -0500 (Tue, 30 Apr 2013) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp

From Plombo: Make the FXAA shaders conform to the (absolutely braindead, I might add) GLSL specs.
Also makes Mesa happy.
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