Author Topic: Here we go  (Read 2968 times)

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Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Got a new joystick, playing the main campaign, almost time for me to get back to work.

I'm going through the PCS source refressing my memory, put your requests in here.. and I'll need test data
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
now i remember what i idented to do :P

I am going to rewrite the renderer from scratch

i wrote it particularly like TRASH before :P

I put up a POF Constructor Suite CVS and allow other developers to join in.
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Kazan
Got a new joystick, playing the main campaign, almost time for me to get back to work.

I'm going through the PCS source refressing my memory, put your requests in here.. and I'll need test data


Off the top of my head......(not too many, and nothing too major actually)

 - Crashes upon adding >1 eyepoints.
 - Weapons normals can be other than 0,0,1 - I've got one a ship which seems to work fine with (roughly) 0.5,0,1 normals
 - Figure out the inertia stats.... I've had a peek at the physics, but in notepad (no syntax highlighting), and with my soewhat atrophied knowledge of C, it's hard to tell where it's used (best I can tell - it's used as a multiplicatory factor upon the mass to calculate some sor tof physics, and a default value is used instead of 0, so you get dodgy effects).  Icefire told me Eternal One was looking into this, so i guess you should ask him if you haven;t already been working together on this.
 - Needs a readme ;)

 

Offline Kazan

  • PCS2 Wizard
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  • Soul lives in the Mountains
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you can write a read me :P I shouldn't have to do EVERYTHING


i'll take a look in on the eyepoints

when you changed those weapon normals, did the game actually pay attention, it seemeed to me that it didn't
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
eyebug erradicated

changlog:

Quote

POFHandler.cpp:3494:eyes_temp = new eye_pos[len+1]; //fixed bug 6/03/02, forgot "+1"

was

POFHandler.cpp:3494:eyes_temp = new eye_pos[len];


I was walking off the end of the array
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Even if you don't figure out the stats/cacluations...put the Moment of Inertia thing in there (I think center of interia has no effect) as an editable field.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Shrike

  • Postadmin
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Doesn't anyone put their threads in the right forum anymore? ;)
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Is this about changes to POF files??? If its about that:
- Allow model animations only to occur when a certain action takse place (a barrel rotates when gun is fired; Hangar door opens when a ship enters or exits the Hangar; other stuff....)

Not sure if I'm on topic... :rolleyes:
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Raven2001
Is this about changes to POF files??? If its about that:
- Allow model animations only to occur when a certain action takse place (a barrel rotates when gun is fired; Hangar door opens when a ship enters or exits the Hangar; other stuff....)

Not sure if I'm on topic... :rolleyes:


you're not at all :p
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Kazan

when you changed those weapon normals, did the game actually pay attention, it seemeed to me that it didn't


Seemed to.... the firepoints were basically at the corners of a box

+________+

+________+

Adjusting the normals made the shots converge a bit - made it easier to hit stuff, in both my and a testers opinion... there could be an ingame limitation on the extents, though (where would that be determined, anyways?  pof parsing? or the firing calcs...damn, need to look at those files...)

It is a pretty extreme case, most ships would have their firpoints in a sensible position (but not mine wahey!)
« Last Edit: July 03, 2002, 03:45:35 pm by 181 »

 

Offline Bobboau

  • Just a MODern kinda guy
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if this is true you are the only person to have ever gotten it to work
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