Author Topic: Maneuver Warfare in the Freespace Universe  (Read 8662 times)

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Offline Dilmah G

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Maneuver Warfare in the Freespace Universe
I felt like actually contributing to the FS side of the forum for once, and so as a result I've decided that I should post my thoughts on space combat operations in the FSverse and see what you guys think. This is just the first part, but I'd like to see what you guys think about it. Those interested in the BPverse as well may also be interested to use my ramblings (mostly based upon my crude understanding of Maneuver Warfare as explained by Robert Leonhard) as a basis from which to examine the conduct of the GTVA and the UEF in BP. Knowing me, I'll probably get lazy at some point, but if you guys enjoy what I'm writing I may post up a bit more.

So what follows, more specifically, will be my explanation of Maneuver Warfare and how it can be applied in the FSverse. The explanations in the first part are a bit thin now but I plan to give them some more meat soon. The level of control and polish of the essay is also fairly low, but again, will come around to this later. My number one priority is to tie this to the FSUniverse as soon as possible.

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Maneuver Warfare in the Freespace Universe: Part One

This essay will begin by introducing the concept of Maneuver Warfare as one which competes with Attrition Warfare as a strategy for winning wars, and will make the case for it being the strategy of choice for Terran Officers. Following this will be an application of Maneuver Warfare principles to the conduct of space warfare as it occurs in Freespace. This establishment of Maneuver Warfare in space will be used as a foundation from which to discuss how warfare can in future be conducted by navies in a way that is congruent with the principles of Maneuver Warfare, and this will conclude the essay.

Warfare: Maneuver and Attrition

War, as put by prominent military theorist Carl von Clausewitz, 'is an act of violence intended to compel our opponent to fulfill our will'. For the purposes of discussing this within the universe of Freespace, this essay will clarify this to 'is sustained, coordinated violence between different political organisations.' Fundamentally, though, Clausewitz has established why organisations go to war: to make an actor do what the initiating actor wants, and the method of achieving this in war is by defeating them.

As a result, all strategy must be focused fundamentally on defeat.

Defeat is the act of winning over someone in a contest, but in the practice of warfare it is prudent to describe this also as a psychological phenomenon. That is to say that defeat is something that an individual feels. In the context of a battle, a commander can defeat her enemy by making her enemy think that they have been defeated. The use of deception, whether by use of a cavalry charge to scare her into defeat, repeated attacks in the rear to make him think that his position is untenable, and even simple propaganda are all actions designed to cause the psychological phenomenon of defeat in the enemy without the destruction of their mass being such that they can no longer achieve their objectives. It is the provocation of defeat as a psychological phenomenon that Maneuver Warfare primarily concerns itself with.

To establish this further, this essay will introduce the competing concepts of Centre-of-Gravity.

Clausewitz introduced the concept, describing it as the source of a force's strength, upon whose destruction will allow for their defeat. He also wrote that this was where the mass was concentrated the most densely, and that the most effective blow against this was one struck by one's own centre-of-gravity. Thus, war is a contest of strength against strength, and it is this conception of CoG that underlies Attrition Warfare, which is fundamentally defeat by destruction of the enemy's mass.

Maneuver Warfare advocates such as Leonhard and William S. Lind have proposed an alternate interpretation, where a force's CoG is its Critical Vulnerability. A CV is a point, person, or otherwise, whose acting upon by the friendly force will paralyse the enemy force. Leonhard best explains this using Chess, and this essay will employ that explanation to further articulate the differences.

Under Attrition Warfare, a force's CoG is the enemy Queen. It is the strongest piece on the board, and its destruction will surely result in the enemy's defeat as a result of the reduction of the greatest part of their strength, their CoG. Under Maneuver Warfare, however, it is the enemy King. His destruction results in an instant defeat of the enemy, and he is their CV.

Maneuver Warfare, subsequently, is concerned primarily with the destruction of enemy CVs in order to produce the most economical victory. To do this, Maneuver Warfare employs three primary tactics, ranked in order of priority:

1. Pre-emption.

A Maneuver Warfare commander's number one option should be to defeat the enemy before she is ready. If the commander's force strikes the enemy's CV before he has had time to act, victory is most economical.

2. Dislocation.

Dislocation, fundamentally, is rendering the enemy's strength irrelevant. This can be accomplished positionally, by moving the decisive point away from an enemy force, or functionally, by rendering the enemy's strength irrelevant by virtue of exploiting or creating a weakness. An example of this is the use of combined arms: their employment presents to the enemy an 'unsolvable dilemma' if correctly executed. Employing infantry and air forces against tanks means that the tank's strength of being able to accurately employ highly destructive ordnance in open country has been rendered irrelevant, because air forces prevent the tank's passage in open country, but this can be countered by operating in close country where ordnance cannot be precisely employed from the air; infantry, however, are highly effective in close country and easily able to ambush tanks. Thus the tanks are presented with an 'unsolvable dilemma'.

3. Disruption.

Disruption is targeted action through an enemy weakness to reach their CV. Key to this is the concept of 'Gaps and Surfaces'. A good attack, according to Sun Tzu, functions like water: it avoids surfaces and moves through gaps. The two widely practiced methods of executing this are called the 'Command Push' and the 'Recon Pull', and they take the bulk of their foundation from Soviet and German military art respectively.

The Command Push is predicated on the preselection of a point along the enemy's Forward Line of Troops for a weakness to be created or already exploited. This is facilitated by good reconnaissance and intelligence preparation of the battlefield, and is usually planned and executed at the Division level and above. Upon good intelligence and planning, a Command Push is able to employ a high degree of momentum in order to exploit the weakness and disrupt the enemy.

This is contrasted with the Recon Pull, which is where the force commander will rely on the 'force' of his force, that is, their acceleration as opposed to their velocity to find and then exploit gaps. The Recon Pull relies upon recon forces discovering the gaps and then communicating their location to the rest of the force, who by virtue of their superior acceleration will be able to reposition to the gap and then exploit it. This tactic demands a high degree of initiative and competence at the junior levels of command as opposed to senior, which is a great difference that lends it better to some force cultures more than others.
« Last Edit: May 29, 2013, 01:24:05 am by Dilmah G »

 

Offline Arpit

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Re: Maneuver Warfare in the Freespace Universe
 :jaw: :snipe:

Aaaargghhhh!!! All this war thing goes over my head.

Anyways as you are comparing with chess there is also a move called 'Fork/Double Attack'

For eg.

A Knight is giving check to a King as well as threatening a Queen. The opponent can't do anything besides moving his King near the Queen. Thus, by attacking the Queen you will lose your Knight (Sacrifice). However as a Queen is more valuable it will be you who will be in actual profit.

This also serves as an example of 'counting'

For example in Blue Planet universe :
 
Steele lost the entire Carthage air wing on Saturn. However he took down three frigates (Katana, Altan Orde, Yangtze), two cruisers (Kyoto, Insuperable). Thus counting assets, Steele won. (Wait what? Am I thinking like Steele? )

Also escalating fight according to strategic importance of positions is helpful. (Again, Blue Planet taught this.)

 

Offline Dilmah G

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Re: Maneuver Warfare in the Freespace Universe
What you've just described fits under the attrition strategy of warfare which I described above, where the focus is on trying to lessen the enemy's strength to defeat him as opposed to discerning the critical vulnerability and striking it. Ultimately, to a large degree, it is not the mass of the force that matters (what I've read counting to fall under), it is where that force is directed and with what acceleration and velocity it is being directed with.

The fork seems to me like a good example of what I described above as dislocation, in terms of the presentation to the enemy of an unsolvable dilemma.

Ultimately I've actually played very little chess so unfortunately I can't really make as in-depth a response as I would like to you.

 

Offline yuezhi

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Re: Maneuver Warfare in the Freespace Universe
My eyes! My strained, sleep-deprived eyes!

I'll get to reading this top to bottom of course :p
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Offline Dilmah G

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Re: Maneuver Warfare in the Freespace Universe
All good, and please make sure you let me know if you want the rest when you're done! :P

 

Offline NGTM-1R

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Re: Maneuver Warfare in the Freespace Universe
I've admittedly read this sort of thing before, so I'm more curious for the second half...
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Offline Dilmah G

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Re: Maneuver Warfare in the Freespace Universe
I thought as much. :P I'm curious as to whether I need to flesh out the introduction to MW a bit more though, especially since I've just realised that I don't have a definition for 'Maneuver' even.

 

Offline NGTM-1R

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Re: Maneuver Warfare in the Freespace Universe
Honestly, you could probably have afforded to condense a bit.
"Load sabot. Target Zaku, direct front!"

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Offline CommanderDJ

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Re: Maneuver Warfare in the Freespace Universe
I found this highly interesting! I haven't heard of this stuff before, and yeah, it's pretty cool, so please keep it coming!
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Arpit

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Re: Maneuver Warfare in the Freespace Universe
Ah, so Steele uses attrition strategy of warfare.

What a tweeeeeest for the next chapter in Blue Planet: War In Heaven !

 

Offline IronBeer

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Re: Maneuver Warfare in the Freespace Universe
Excellent introduction. I for one am certainly interested in the second half, and would love to see examples of these concepts applied to the FS-verse.
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Offline General Battuta

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Re: Maneuver Warfare in the Freespace Universe
Excellent introduction. I for one am certainly interested in the second half, and would love to see examples of these concepts applied to the FS-verse.

right in mah sig

 

Offline IronBeer

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Re: Maneuver Warfare in the Freespace Universe
right in mah sig
Well yes, definitely. I kinda meant I'd like to see Dilmah's take on the matter - I'm plenty familiar with how BP applies various warfare doctrines.
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Offline Dilmah G

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Re: Maneuver Warfare in the Freespace Universe
Cheers lads, I'll see if I can pump out part two sometime today.

Ah, so Steele uses attrition strategy of warfare.

What a tweeeeeest for the next chapter in Blue Planet: War In Heaven !
Well not really, I think that the example of counting is one that is focused on mass, and focusing on mass is what Maneuver Warfare is not about. I think there are plenty of examples in BP of Steele employing MW, but that your particular reading of the engagement was particularly attrition based.

 

Offline Black Wolf

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Re: Maneuver Warfare in the Freespace Universe
Please put the "o" back into "manoeuvre". Every time I see this thread it's like an unscratchable itch :p
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Offline Dilmah G

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Re: Maneuver Warfare in the Freespace Universe
Fine. :P I'm planning to do a mad bit of tone alteration to the introduction as well, so it's not so rigidly 'this essay does x, y, z' like I'd write for my current lecturer, who was a previous teacher of actual Generals, but more 'guys this is x, y, z and this is what I think about them', so it's on the to-do list.

 

Offline niffiwan

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Re: Maneuver Warfare in the Freespace Universe
Does Maneuver Warfare compete with Attrition Warfare?  Don't they both have a place in a successful strategy?  Perhaps like WW2 Pacific Theatre, US Submarine / mining efforts vs the Japanese merchant fleet (MW?) and Guadalcanal (AW?). 

(or does compete not mean "use one to the exclusion of the other")
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Offline Dilmah G

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Re: Maneuver Warfare in the Freespace Universe
Well what Maneuver Warfare really is, is trying to defeat an enemy without destroying their mass by pitting strength against strength. In the absence of such a means or suitable method to do so, Attrition Warfare becomes your only option of winning, which is what makes it really the absence of strategy. In the sense that warfare will involve both is something that's true, and so to some extent I agree with that, but I would maintain that defeating an enemy by destruction of mass by whichever means possible isn't really a good strategy if you can help it.

 

Offline niffiwan

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Re: Maneuver Warfare in the Freespace Universe
hmmmm... I haven't formally studied this, but isn't concentration of force to create local superiority a form of AW?  You're destroying their fighting units rather than their weakness, just ensuring that you're putting them at a great disadvantage in order to achieve success? (although, that's still a relative strength vs a relative weakness!)  If I'm misunderstanding this point (i.e. defeat in detail), then I think I'm in agreement with you :)  I believe the concept of the "decisive battle" (which defines AW?) is widely acknowledged as being non-optimal.

Hah - it is still AW if you're so much stronger than the enemy that it doesn't matter?
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Offline Dilmah G

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Re: Maneuver Warfare in the Freespace Universe
Well concentration of mass with the intention of propelling it toward the enemy's mass is basically the heart of AW, and so from that you could draw that in terms of battlefield physics, f=m.a and what not, attempting to maximise your mass so that your total force is greater enough to reduce the enemy's to 0 falls more under AW than MW.

Ultimately the point of MW is to win without having to destroy of all the enemy's fighting units. If we can avoid the destruction of enemy mass and instead direct our force towards the 'King', that is, their Critical Vulnerability, which is also their Centre of Gravity, and subsequently defeat the enemy without having to execute a defeat in detail, we've basically condensed the fundamental desire of MW into one unwieldly sentence.

It's not that AW doesn't work, because obviously it does, but it is by necessity quite costly in both cash and blood to achieve victory because we are focused upon destruction of enemy mass fundamentally. Which is why MW is an attractive strategy, because it is more or less the antithesis to this.