Every video can be summed up in: We'd like to see strong female characters. Therein lies the problem. Any video that lasts more than ten seconds is overfunded at this point. All the extra minutes are nothing more than blunt ways to feed directorial ego.
If miss Sarkeesian actually took the time and effort to create an unbiased, informative and complete documentary that showcased both the positive and negative tropes in video games and their impact on society's treatment of women, I believe her work would have much more mass appeal.
I disagree.
The problem isn't a lack of strong females, and I don't see Ms Sakeesian arguing that way. The problem is using cardboard cut-outs instead of characters.
Say a company makes a game (or and other media). Said game is a shooter or something of that calibre (pun intended). Any elaborate plot might well get in the way, and take away agency from the player (as Sarkeesian notes, the game mechanics tend to be limited). So the developers need a simple plot, an excuse plot. Unfortunately, many of the most popular (to developers, due to cost) excuse plots tend to be misogynistic.
In addition, the developers then make it even worse by trying to give "emotional depth" to their excuse plots. Again, the contract goes to the lowest bidder, which is the lowest common denominator: Men tend to find distressed women "emotionally engaging". So women are tortured and fridged, as noted in the video.
I perceive the problem to be right in the beginning, using badly-written excuse plots. The women may well be collateral damage.