For the most part, converging autoaim FOV works great. I'm using it to extend fighter engagement ranges out to ~4 KM, so that sniping does not require superhuman feats of aiming. At least, it works great for all weapons except one: The Shivan dogfighting beam cannon.
This is a player-usable weapon, but in dogfight testing, the beam cannon fails apocalyptically and miserably at long range. The converging autoaim FOV does not seem to work with the beam cannon, which means that trying to snipe fighters from 4 KM away is a massive pain in the butt. At first, I thought it may be because I set it as a type-4 beam (fires down normals), and the converging autoaim FOV function might not be playing with the normals...so I set it to a type 0 (normal direct-fire beam). Same result. Finally, I set it to a type 1 beam (slash-beam), since they're engineered to sweep around and do things. However, the beams still never sweep toward the target.
Is it possible (and more importantly, practical) to make player-usable beam cannons and converging autoaim FOV work together?
If not, I could re-engineer the dogfighting beam cannon as a <500 meter knife-fighting weapon, but my original intention was to make it a long-range, energy-hogging alternative to a more ordinary, projectile-type Shivan weapon.