Author Topic: Slash beam thoughts.  (Read 3088 times)

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Offline morris13

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Slash beam thoughts.
Okay. Slash beams: they look cool, but we hate them because they do sucky damage. I've been doing a lot of testing and I find that a slash beam will usually only do between 40% and 60% of its maximum damage potential per shot, the rest being lost to empty space.

Oddly, I find that the damage a slash beam does depends largely on its target. A slasher's damage is usually very consistant on a particular ship class, but can vary wildly between ships. Deimos Corvettes, for example, seem to take considerably less damage from slash beams that most ships, (as much as 25% to 30% less in my tests) since the beams seem to spend a lot more time 'out in space'. I'm not sure why this is although it may have something to do with the size of the bounding box.

At any rate, I had an idea that would make slash beams better for their intended purpose - damaging subsystems and turrets. Instead of merely increasing the damage value of the slash beam to make it comparable with direct-fire beams, increase the subsystem factor instead. The slash beam won't kill as fast as regular one, but it'll be doing more subsystem damage and is far more likely to disarm and disable a target.
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Offline Snipes

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Yes, I have thought about this too...  The slash beams should have the damage that the BFGreens have, since they are not focussed on the ship directly... whereas the steady beams should do less damage... My thought atleast...
     
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Offline Snipes

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hehe, my thoughts contradict yours... lol
     
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Offline morris13

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Well, if you consider that the damage is base d on the amount of energy that a weapon is capable of pushing through its aperture, there isn't any particular reason why either one should do more or less BASE damage than another, with the possible exception that the bigger a beam cannon gets the harder it would probably be to gimbal it so it can 'slash'
Either way, if you have two identical beam cannons, one slashing, one not, the slasher will always do less ACTUAL damage to the target because its not delivering 100% of its energy to the target.
That said, the idea of increasing subystem factor on slash beams represents the much higher liklihood that it will damage unarmored or lightly armored structures on the hull such as sensor arrays that are nessecary for proper functioning of the ship without nessecarily causing damage that would destroy it.
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Offline Snipes

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That makes alot of sense...
     
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Offline phreak

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yea have a slasher that does like 500 and have a subsystem damage of about 2500 (5x mult).  I've noticed that when firing at ships head-on like a rakshasa, the slasher doesnt tend to move all that much.
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Offline morris13

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Ive been testing that. With a subsystem damage multiplier of 5 a slash beam will tend to destroy turrets and cripple subsystems well before it actually destroys the ship, especially on cruisers and corvettes.
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Offline Sandwich

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Quote
Originally posted by morris13:
I'm not sure why this is although it may have something to do with the size of the bounding box.

I'm pretty sure this is correct. For the Deimos, consider that the "bottom" of the box would be extended downwards by the middle engine housing, therefore generating a bunch of "valid" target coordinates that aren't part of that actual ship hull.

But it also depends or the orientation of the target to the beam emitter. For example, the Deimos again - if the attacking ship is located on the side of the Deimos you get the scenario we discussed above. But if the attacker is above or below the Deimos, then the bounding box doesn't have much enclosed area - if at all - that isn't also occupied by the hull.

Along these lines of thought, I would think that the worst ships to attack with slashers would be the Sathanas (especially from the sides, top or bottom), Ravana, Hades and Hatshepsut.

But the main question is this: Why? Why use the slashers at all? (asides from "They look cool") From a logical, GTVA standpoint, as opposed to a Volition standpoint, there is no reason to that I can think of.


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Offline morris13

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Thats exactly something I'm trying to remedy here. My though is that the primary function of slash beams is to cause more damage to ship function rather than catastrophic hull damage. Thus a slash beam should, if properly balanced, be destroying turrets and crippling subsystems BEFORE it has done enough hull damage to destroy the ship. This way you have the tactical benifit of possibly being able to destroy key weapons and subsystems that the cap could be using against you more quickly than you can destroy the ship completely with a comparable direct fire beam. This would make slash beams useful in a completely different way than direct fire beams, and make it worthwhile for larger ships to mount both kinds, which almost all GTVA corvettes and destroyers do.
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Offline Daedalus

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Hmm... I really like the idea of that, morris. Good thinking.  

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Offline Sandwich

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I see... basically taking advantage of the fact that the slashers hit a large part of the hull compared to regulars... I like it a lot!  

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[This message has been edited by sandwich (edited 06-28-2001).]
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline morris13

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Well folks, if you're interested in doing this, its a really easy modification to make. Go into the .tbl file and change the $Subsystem Factor on each slash beam from 1.0 to somewhere between 3.5 and 5.5
I would reccomend a higher number for the terran weapons and lower one for the Vasudan, since the Vslash does more damage already.
I should make that modification and go through the main campaign again and see what kind of effects it has.
If it aint broke, break it!

 
The thing is that Slash beams recharge in less time than the other beams.  This makes the beam's damage almost equal to that of a normal beam firing.

In a mission I played, it took 10 seconds for a Terslash to recharge.  But it usually takes a BGreen 2minutes to recharge.
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Offline morris13

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You haven't done your research. Go here to see exactly how much damage all the beams do. Keep in  mind that slash beams in practice only do HALF of the numbers shown here on average. http://home.att.net/~clay.h/fs2/beamfaq.htm
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Offline Woolie Wool

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Quote
Originally posted by GrandAdmiralAbaht
But it usually takes a BGreen 2minutes to recharge.


Wrong. It takes 30 seconds, IIRC.
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16:47   Quanto   D:

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Offline Knight Templar

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Can we temporarily ban you for this?
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Offline Woolie Wool

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Uh-oh. The last post here before mine was in, September '01?! I can't delete the post!

Memo to self: Never post on a forum just after drinking five shots of tequila.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline Galemp

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WHY, WOOLIE?! WHY?! :mad:

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Offline Knight Templar

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Quote
Originally posted by Woolie Wool

Memo to self: Never post on a forum just after drinking five shots of tequila.


Why the hell would you be here if you are in access to tequila? :wtf:

And didn't having to search 100 pages back or so give the date away? :doubt:
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Offline LtNarol

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I knew something was wrong when all the smilies were broken up there, then I saw the date :lol: