Author Topic: FS Subspace entrance effect in 3ds Max  (Read 2372 times)

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Offline starbug

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FS Subspace entrance effect in 3ds Max
I am currently working on a animation in 3ds max with a Orion on patrol and 2 shivan crusiers jump in and attack, i have all the models in place, but i am unsure how to get the subspace entrance/exit effect done. I know how to make it appear, disappear and make it grow larger etc, but i dont know how to animate the textures to get the rippling effect, does anyone here know how to do it, Oh yeah i am using 3ds max 2012.

Cheers :)
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline An4ximandros

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Re: FS Subspace entrance effect in 3ds Max
EDIT: http://www.youtube.com/watch?v=Ka2LChUzBiA This might be of help.
« Last Edit: June 22, 2013, 11:24:36 am by An4ximandros »

 

Offline starbug

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Re: FS Subspace entrance effect in 3ds Max
Well what i have done is extract the Warp.pof from the MediaVP and put that into 3ds max, but when i comes to the Warpmap texture i am unsure on what to do as it is an animated texture and i have never done animated textures in 3ds max.  I have looked at the video and it does help but i am still stuck as the warp model has 29 warpmap01.dds files, which ones do i use?
« Last Edit: June 22, 2013, 11:33:51 am by starbug »
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

  

Offline An4ximandros

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  • Transabyssal metastatic event
Re: FS Subspace entrance effect in 3ds Max
 Um, all of them? :P

 An animated texture is a sequence of images. You should set it to be 1 image per frame for 29 frames. That should give you the complete swirly effect.