So far the first question's answer had been slightly confusing, let me rephrase it.
Q: When a ship explodes the total spherical radius of the explosion is what?? This is what I'm trying to confirm!! For example; A Moloch Corvette upon its destruction has these settings implemented with others of course but were only interested in these. Now I already know that the inner radius (150) and everything in that spherical area receives a damage of 200. and everything in the 750 field after has a constantly smashed down number that goes down to 0 near the end. So what I'm trying to confirm is that the total explosion radius is 750 or 900 (150+750).
$Expl inner rad: 150.0
$Expl outer rad: 750.0
$Expl damage: 200.0
$Expl blast: 11000.0
A: !!
As for the second question here is an example and comparison. Keep in mind that the $Max Velocity of a ship is the max forward speed of a ship at default energy levels. The $Max Oclk Speed is the max forward speed of the ship when 100% energy
Source: Ships.tble, Freespace2
GTD Orion // GTD Hecate (this is an incorrect entry)
$Max Velocity: 15.0
$Max Oclk Speed: 8.0
GTD Hades (this is a correct entry)
$Max Velocity: 15.0
$Max Oclk Speed: 24.0
By Redfang
That's only for non-player flyable ships, so it doesn't matter as AI pilots always fly non-player flyable ships with guns, shields and engines at default power levels. So some ships go slower with full engine power than with default, but that's doesn't matter as you can't fly them.
Why do the ships go slower with full engine power, that makes no sense in any way explainable. unless there is a Subspace anomaly nearby I'm not aware about. Yes well I can't accept what Volition doesn't correct...
