Author Topic: Various Error messages on mod start  (Read 1601 times)

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Various Error messages on mod start
Hi All, when i try to play the mod (it does the same thing for blueplanet and blueplanet 2) get a load of error messages at startup, each time I press ok, another error notification pops up, it does this about 20ish times and when the game finally loads (hit and miss) it warns me that it had 25 errors on startup

Misc info that maybe required:
logs produced with 3.6.10 vp's loaded (same error messages with 3.6.12)
using fs2open 3.7.0 RC2
All Mods installed in there own folders in the fs2 root directory
fs2 folder is on an external HDD, not on c:\

Here's an example of a few of the error codes
Code: [Select]
bp-shp.tbm(line 222):
Error: Required token = [#End], [$Subsystem:], [$Name], or [$Template], found [$Glowpoint overrides: ( "red_glow_10:1,2" )].

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0_RC2.exe! <no symbol>
fs2_open_3_7_0_RC2.exe! <no symbol>
fs2_open_3_7_0_RC2.exe! <no symbol>
fs2_open_3_7_0_RC2.exe! <no symbol>

Code: [Select]
bp-shp.tbm(line 324):
Error: Required token = [#End], [$Subsystem:], [$Name], or [$Template], found [$Glowpoint overrides: ( "red_glow_15:1" "teal_glow_15:2" )].

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0_RC2.exe! <no symbol>
fs2_open_3_7_0_RC2.exe! <no symbol>
fs2_open_3_7_0_RC2.exe! <no symbol>
fs2_open_3_7_0_RC2.exe! <no symbol>

Code: [Select]
bp-shp.tbm(line 516):
Error: Required token = [#End], [$Subsystem:], [$Name], or [$Template], found [$Glowpoint overrides: ( "red_glow_15:1,2" "yellow_glow_15:3" "b].

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0_RC2.exe! <no symbol>
fs2_open_3_7_0_RC2.exe! <no symbol>
fs2_open_3_7_0_RC2.exe! <no symbol>
fs2_open_3_7_0_RC2.exe! <no symbol>

And so it continues, every time I press OK another one pop ups

Here's the fs2_open.log for blueplanet2
Code: [Select]
FreeSpace 2 Open version: 3.7.0.9691
Passed cmdline options:
  -missile_lighting
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod blueplanet2,mediavps; blueplanet
  -window
Building file index...
Found root pack 'J:\gamesFreeSpace2\blueplanet2\adv-bp2.vp' with a checksum of 0x4d6319c8
Found root pack 'J:\gamesFreeSpace2\blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
Found root pack 'J:\gamesFreeSpace2\blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
Found root pack 'J:\gamesFreeSpace2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
Found root pack 'J:\gamesFreeSpace2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
Found root pack 'J:\gamesFreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'J:\gamesFreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'J:\gamesFreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'J:\gamesFreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'J:\gamesFreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'J:\gamesFreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'J:\gamesFreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'J:\gamesFreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'J:\gamesFreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'J:\gamesFreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'J:\gamesFreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'J:\gamesFreeSpace2\blueplanet2\' ... 0 files
Searching root pack 'J:\gamesFreeSpace2\blueplanet2\adv-bp2.vp' ... 33 files
Searching root pack 'J:\gamesFreeSpace2\blueplanet2\bp2-audio1.vp' ... 243 files
Searching root pack 'J:\gamesFreeSpace2\blueplanet2\bp2-core.vp' ... 92 files
Searching root pack 'J:\gamesFreeSpace2\blueplanet2\bp2-visuals1.vp' ... 682 files
Searching root pack 'J:\gamesFreeSpace2\blueplanet2\bp2-visuals2.vp' ... 2480 files
Searching root 'J:\gamesFreeSpace2\mediavps; blueplanet\' ... 0 files
Searching root 'J:\gamesFreeSpace2\' ... 15 files
Searching root pack 'J:\gamesFreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'J:\gamesFreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'J:\gamesFreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'J:\gamesFreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'J:\gamesFreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'J:\gamesFreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'J:\gamesFreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'J:\gamesFreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'J:\gamesFreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'J:\gamesFreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'J:\gamesFreeSpace2\warble_fs2.vp' ... 52 files
Found 19 roots and 10957 files.
ERROR: Unknown Language Checksum: -1162327434
Using default language settings...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  Capture device: Microphone (Realtek High Defini
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 675MX/PCIe/SSE2
  OpenGL Version   : 4.3.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
  Compiling post-processing shader 7 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.30 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'bp2-turretHotkey-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-trigger-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-stupid-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-equip-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
WARNING: "Too many icons in icons.tbl; only the first 105 will be used" at missionbriefcommon.cpp:354
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
sounds.tbl(line 629): Error: Missing required token: [#Flyby Sounds End]. Found [$UEF: 0 T_flyby1.wav, 0, 0.75, 1, 200, 400 ]  instead.

ERROR: sounds.tbl(line 629):
Error: Missing required token: [#Flyby Sounds End]. Found [$UEF: 0 T_flyby1.wav, 0, 0.75, 1, 200, 400 ]  instead.

File: parselo.cpp
Line: 336
Int3(): From c:\code\fs2_open_3_7_0_rc2\code\globalincs\windebug.cpp at line 1253

And this is the Blueplanet one
Code: [Select]
FreeSpace 2 Open version: 3.7.0.9691
Passed cmdline options:
  -missile_lighting
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod blueplanet,mediavps
  -window
Building file index...
Found root pack 'J:\gamesFreeSpace2\blueplanet\adv-bp.vp' with a checksum of 0x6e9d550d
Found root pack 'J:\gamesFreeSpace2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
Found root pack 'J:\gamesFreeSpace2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
Found root pack 'J:\gamesFreeSpace2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
Found root pack 'J:\gamesFreeSpace2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
Found root pack 'J:\gamesFreeSpace2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
Found root pack 'J:\gamesFreeSpace2\mediavps\3610_Patch.vp' with a checksum of 0x07e72699
Found root pack 'J:\gamesFreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'J:\gamesFreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'J:\gamesFreeSpace2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'J:\gamesFreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'J:\gamesFreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'J:\gamesFreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'J:\gamesFreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'J:\gamesFreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'J:\gamesFreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'J:\gamesFreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'J:\gamesFreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'J:\gamesFreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'J:\gamesFreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'J:\gamesFreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'J:\gamesFreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'J:\gamesFreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'J:\gamesFreeSpace2\blueplanet\' ... 0 files
Searching root pack 'J:\gamesFreeSpace2\blueplanet\adv-bp.vp' ... 358 files
Searching root pack 'J:\gamesFreeSpace2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'J:\gamesFreeSpace2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'J:\gamesFreeSpace2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'J:\gamesFreeSpace2\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'J:\gamesFreeSpace2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'J:\gamesFreeSpace2\mediavps\' ... 0 files
Searching root pack 'J:\gamesFreeSpace2\mediavps\3610_Patch.vp' ... 86 files
Searching root pack 'J:\gamesFreeSpace2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'J:\gamesFreeSpace2\mediavps\MV_Assets.vp' ... 1508 files
Searching root pack 'J:\gamesFreeSpace2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'J:\gamesFreeSpace2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'J:\gamesFreeSpace2\mediavps\MV_Music.vp' ... 32 files
Searching root 'J:\gamesFreeSpace2\' ... 15 files
Searching root pack 'J:\gamesFreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'J:\gamesFreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'J:\gamesFreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'J:\gamesFreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'J:\gamesFreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'J:\gamesFreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'J:\gamesFreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'J:\gamesFreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'J:\gamesFreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'J:\gamesFreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'J:\gamesFreeSpace2\warble_fs2.vp' ... 52 files
Found 26 roots and 16203 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  Capture device: Microphone (Realtek High Defini
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 675MX/PCIe/SSE2
  OpenGL Version   : 4.3.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
  Compiling post-processing shader 7 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.30 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'flak-sct.tbm' ...
TBM  =>  Starting parse of 'velindc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Subach HL-7 will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Subach HL-D will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Mekhu HL-7 will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Mekhu HL-7D will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Morning Star will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon MorningStar D will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Prometheus R will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Prometheus S will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Prometheus D will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Maxim will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Maxim D will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon UD-8 Kayser will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon UD-D Kayser will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Vasudan Light Laser will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Light Laser will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Heavy Laser will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Mega Laser will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Terran Turret will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Terran Huge Turret will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Terran Turret Weak will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Turret Laser will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Weak Turret Laser will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Megafunk Turret will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Standard Flak will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Heavy Flak will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Long Range Flak will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Rockeye will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Rockeye D will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Enemy MX-64 will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Tempest will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Tempest D will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Hornet will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Hornet D will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Hornet#Weak will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Tornado will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Tornado D will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Harpoon will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Harpoon D will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Harpoon#Weak will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Trebuchet will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Piranha will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Stiletto II will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Infyrno will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Infyrno D will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Cyclops will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Cyclops#short will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Rebel Bomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Helios will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon EMP Adv. will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon MX-52 will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Unknown Bomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Unknown Megabomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Fusion Mortar will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Vasudan Flux Cannon will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon FighterKiller will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Cluster Baby will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Cluster Baby Weak will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Cluster Bomb Baby will be discarded.
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Rockeye#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon MX-64#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Tempest#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Hornet#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Hornet#Weak#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Tornado#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Harpoon#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Harpoon#Weak#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Trebuchet#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon EMP Adv.#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Piranha#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Disruptor will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Area Bomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Bomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Bomb#Short will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Weak Bomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon Shivan Megabomb will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon MX-52#Shivan will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon S_Cluster Baby will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon S_Cluster Baby Weak will be discarded.
WARNING: The decal system has been deactivated in FSO builds. Entries for weapon S_Cluster Bomb Baby will be discarded.
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
Int3(): From c:\code\fs2_open_3_7_0_rc2\code\globalincs\windebug.cpp at line 1378

Machine Specs:
Windows 8 64bit
Intel coreI7-3630QM
Nvidia GTX 675MX 4GB
16GB DDR3 RAM

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
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Re: Various Error messages on mod start
Please reread the install instructions thoroughly. BP absolutely REQUIRES the 3.6.12 MediaVPs (the .10 ones will very definitely not work). In addition, BP as distributed will not run on 3.7 builds, but require their own (which are shipped with the installer).

Code: [Select]
-mod blueplanet2,mediavps; blueplanet
This is just wrong. How did the commandline get into this state? The correct one reads
Code: [Select]
-mod blueplanet2,blueplanet,mediavps_3612
Do note that the order of entries is very important here.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Various Error messages on mod start
Hi E, re-ran it with the 3.6.12 vp's and used there own build. The game loaded fine, I hadn't run it with the 12vp's and there own build only the 12vp's with 3.7

Cheers for the hand, it's always the simple things you overlook :)