I created a custom messages.tbl (following the wiki and the retail table) but when I go into FRED none of the custom personas appear in the ship editor (it just says none). I was wondering if I needed to do something else, or maybe there is another reason? I have extensively checked my lines in messages table, and no errors come up, so it doesn't appear to be due to the format of the table. I have attached the table contents below.
I searched for a good while through the forums and the wiki but didn't find anything, so any assistance would be greatly appreciated.
Thanks!
; Star Wars Animations + Voice pack.
;----------------------------------------------------------------------------------------
#Message Frequencies
;$Name: ;Available Values: See $Name in Messages.tbl, such as 'arrive enemy' or 'attack target'
;+Occurrence Chance: ;Optional. Defines the % chance this message will be played when the associated event occurs. For example, if you score a kill, and the +Occurrence Chance: is 10 for a Praise message, then there is a 10% chance that you a Praise message will play.
;+Maximum Count: ;Optional. Defines the maximum number of times this message will be played during a given mission.
;+Minimum Delay: ;Optional. Milliseconds, defines the minimum delay time between being queue by the game and the time the message actually plays. (This helps simulate "organic" AI's)
$Name: All Clear ; ? Not used currently
+Occurrence Chance: 100 ; ? Not used currently
+Maximum Count: 900 ; ? Not used currently
+Minimum Delay: 1200 ; ? Not used currently
$Name: Arrive Enemy
+Occurrence Chance: 100
+Maximum Count: 900
+Minimum Delay: 900
$Name: Attack Target
+Occurrence Chance: 100
+Maximum Count: 900
+Minimum Delay: 700
$Name: Backup
+Occurrence Chance: 100
+Maximum Count: 900
+Minimum Delay: 1100
$Name: Beta Arrived
+Occurrence Chance: 100
+Maximum Count: 900
+Minimum Delay: 1200
$Name: Check 6
+Occurrence Chance: 100
+Maximum Count: 900
+Minimum Delay: 300
$Name: Death
+Occurrence Chance: 80
+Maximum Count: 900
+Minimum Delay: 1200
$Name: Delta Arrived
+Occurrence Chance: 100
+Maximum Count: 900
+Minimum Delay: 1100
$Name: Depart
+Occurrence Chance: 100
+Maximum Count: 900
+Minimum Delay: 700
$Name: Disable Target
+Occurrence Chance: 100
+Maximum Count: 900
+Minimum Delay: 700
$Name: Disarm Target
+Occurrence Chance: 100
+Maximum Count: 900
+Minimum Delay: 700
$Name: Engage
+Occurrence Chance: 100
+Maximum Count: 900
+Minimum Delay: 800
$Name: Epsilon Arrived
+Occurrence Chance: 100
+Maximum Count: 900
+Minimum Delay: 1200
$Name: Gamma Arrived
+Occurrence Chance: 100
+Maximum Count: 900
+Minimum Delay: 1300
$Name: Help
+Occurrence Chance: 80
+Maximum Count: 900
+Minimum Delay: 900
$Name: Ignore Target
+Occurrence Chance: 80
+Maximum Count: 900
+Minimum Delay: 900
$Name: No
+Occurrence Chance: 90
+Maximum Count: 900
+Minimum Delay: 900
$Name: No Target
+Occurrence Chance: 65
+Maximum Count: 900
+Minimum Delay: 900
$Name: Player Dead
+Occurrence Chance: 100
+Maximum Count: 900
+Minimum Delay: 1200
$Name: Praise
+Occurrence Chance: 35
+Maximum Count: 900
+Minimum Delay: 700
$Name: Rearm
+Occurrence Chance: 50
+Maximum Count: 900
+Minimum Delay: 900
$Name: Repair
+Occurrence Chance: 50
+Maximum Count: 900
+Minimum Delay: 900
;$Name: Stray ; Not used currently
;+Occurrence Chance: _ ; Not used currently
;+Maximum Count: _ ; Not used currently
;+Minimum Delay: _ ; Not used currently
$Name: Stray Warning
+Occurrence Chance: 65
+Maximum Count: 900
+Minimum Delay: 100
$Name: Traitor
+Occurrence Chance: 100
+Maximum Count: 900
+Minimum Delay: 200
$Name: yes
+Occurrence Chance: 100
+Maximum Count: 900
+Minimum Delay: 900
#Personas
; REBEL
;--------
$Persona: Reel Pilot 1 ; X-1, Head-XWingPilot1
$Type: wingman
+Rebel
$Persona: Rebel Pilot 2 ; X-2, Head-XWingPilot2
$Type: wingman
+Rebel
$Persona: Rebel Pilot 3 ; A-1, Head-AWingPilot1
$Type: wingman
+Rebel
$Persona: Rebel Pilot 4 ; A-2, Head-AWingPilot2
$Type: wingman
+Rebel
$Persona: Rebel Pilot 5 ; Y-1, Head-XWingPilot1 ; (JK) Not used currently
$Type: wingman ; (JK) Not used currently
+Rebel ; (JK) Not used currently
$Persona: Rebel Pilot 6 ; Y-2, Head-XWingPilot2
$Type: wingman
+Rebel
$Persona: Rebel Support Ship ; Freighter, etc, LogoRebel
$Type: Support
+Rebel
$Persona: Rebel Large Ship ; Mon Calamari Cruiser, etc, LogoRebel
$Type: Large
+Rebel
$Persona: Rebel Command 1 ; LogoRebel
$Type: Command
+Rebel
$Persona: Rebel Command 2 ; LogoRebel ; (JK) Not used currently
$Type: Command ; (JK) Not used currently
+Rebel ; (JK) Not used currently
; EMPIRE
;--------
$Persona: Empire Pilot 1 ; TIE, Head-EmpPilot1
$Type: wingman
+Empire
$Persona: Empire Pilot 2 ; TIE, Head-EmpPilot2
$Type: wingman
+Empire
$Persona: Empire Pilot 3 ; TIE, Head-EmpPilot3
$Type: wingman
+Empire
$Persona: Empire Pilot 4 ; TIE, Head-EmpPilot4
$Type: wingman
+Empire
$Persona: Empire Pilot 5 ; TIE, Head-EmpPilot1 ; (JK) Not used currently
$Type: wingman ; (JK) Not used currently
+Empire ; (JK) Not used currently
$Persona: Empire Pilot 6 ; TIE, Head-EmpPilot2 ; (JK Not used currently
$Type: wingman ; (JK) Not used currently
+Empire ; (JK) Not used currently
$Persona: Empire Support Ship ; Freighter, Corvette, Etc, Head-ImpOf1
$Type: Support
+Empire
$Persona: Empire Large Ship ; Star Destroyer, Head-ImpOf1
$Type: Large
+Empire
$Persona: Empire Command 1 ; LogoEmpire
$Type: Command
+Empire
$Persona: Empire Command 2 ; LogoEmpire ; (JK) Not used currently
$Type: Command ; (JK) Not used currently
+Empire ; (JK) Not used currently
; NEUTRAL
;--------
$Persona: Neutral Pilot 1 ; LogoMessage
$Type: wingman
+Neutral
$Persona: Neutral Pilot 2 ; LogoMessage
$Type: wingman
+Neutral
$Persona: Neutral Support Ship ; LogoMessage
$Type: Support
+Neutral
$Persona: Neutral Large Ship ; LogoMessage
$Type: Large
+Neutral
$Persona: Neutral Command ; LogoMessage
$Type: Command
+Neutral
#Messages ; ***is no code support*** and the .wav file is optional
;; ***?$Name: All Clear?***--------------------------------------------------------------------------------
$Name: All Clear
$Message: XSTR("", -1)
+Persona: Rebel Pilot 1
+Avi Name: Head-XWingPilot1
+Wave Name: All_Clear_RW1.wav
$Name: All Clear
$Message: XSTR("", -1)
+Persona: Rebel Pilot 2
+Avi Name: Head-XWingPilot2
+Wave Name: All_Clear_RW2.wav
$Name: All Clear
$Message: XSTR("", -1)
+Persona: Rebel Pilot 3
+Avi Name: Head-AWingPilot1
+Wave Name: All_Clear_RW3.wav
$Name: All Clear
$Message: XSTR("", -1)
+Persona: Rebel Pilot 4
+Avi Name: Head-AWingPilot2
+Wave Name: All_Clear_RW4.wav
$Name: All Clear
$Message: XSTR("", -1)
+Persona: Rebel Pilot 5
+Avi Name: Head-XWingPilot1
+Wave Name: All_Clear_RW1.wav
$Name: All Clear
$Message: XSTR("", -1)
+Persona: Rebel Pilot 6
+Avi Name: Head-XWingPilot2
+Wave Name: All_Clear_RW1.wav
;; $Name: Arrive Enemy--------------------------------------------------------------------------------
;; $Name: Attack Target--------------------------------------------------------------------------------
;; $Name: Backup--------------------------------------------------------------------------------
;; $Name: Beta Arrived--------------------------------------------------------------------------------
;; $Name: Check 6--------------------------------------------------------------------------------
;; $Name: Death--------------------------------------------------------------------------------
;; $Name: Delta Arrived--------------------------------------------------------------------------------
;; $Name: Depart--------------------------------------------------------------------------------
;; $Name: Disable Target--------------------------------------------------------------------------------
;; $Name: Disarm Target--------------------------------------------------------------------------------
;; $Name: Engage--------------------------------------------------------------------------------
;; $Name: Epsilon Arrived--------------------------------------------------------------------------------
;; $Name: Gamma Arrived--------------------------------------------------------------------------------
;; $Name: Help--------------------------------------------------------------------------------
;; $Name: Ignore Target--------------------------------------------------------------------------------
;; $Name: No--------------------------------------------------------------------------------
;; $Name: No Target--------------------------------------------------------------------------------
;; $Name: Player Dead--------------------------------------------------------------------------------
;; $Name: Praise--------------------------------------------------------------------------------
;; $Name: Rearm--------------------------------------------------------------------------------
;; $Name: Repair--------------------------------------------------------------------------------
;; ***$Name: Stray***--------------------------------------------------------------------------------
;; $Name: Stray Warning--------------------------------------------------------------------------------
;; $Name: Traitor--------------------------------------------------------------------------------
;; $Name: yes--------------------------------------------------------------------------------
$Name: Yes
$Message: XSTR("", -1)
+Persona: Rebel Pilot 1
+Avi Name: Head-XWingPilot1
+Wave Name: Yes_RW1.wav
$Name: Yes
$Message: XSTR("", -1)
+Persona: Rebel Pilot 2
+Avi Name: Head-XWingPilot2
+Wave Name: Yes_RW2.wav
$Name: Yes
$Message: XSTR("", -1)
+Persona: Rebel Pilot 3
+Avi Name: Head-AWingPilot1
+Wave Name: Yes_RW3.wav
$Name: Yes
$Message: XSTR("", -1)
+Persona: Rebel Pilot 4
+Avi Name: Head-AWingPilot2
+Wave Name: Yes_RW4.wav
#end