Author Topic: capital ship turret problem  (Read 1558 times)

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capital ship turret problem
ok well I've been doing some porting of mass effect and now homeworld 2 to FS2.
when I go into FRED, there is no turrets on the vaygr bc, it just says pilot

pics
POF file http://imageshack.us/f/16/0zaa.jpg/

Table data http://imageshack.us/f/39/stja.jpg/

so...and I missing something here, cause afaik I set this up right.

 

Offline headdie

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Re: capital ship turret problem
are you on about no modeled turrets on the ship?
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Re: capital ship turret problem
no, I mean in FRED, it looks like this http://imageshack.us/f/19/qts3.jpg/

 

Offline Dragon

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Re: capital ship turret problem
I know your problem.
In the subsystem proporties field:
special=subsystem
name=x
All your turrets are called "x" as far as the game is concerned, because of this. Remove this field and you should be allright.

  
Re: capital ship turret problem
ok, another thing related to this.

so...I've heard things like this are a problem? http://imageshack.us/f/849/5but.jpg/

for turrets that are like the top and bottom ones I can get to work fine, any advice on how to approach ones like the one I have selected? I've tried multiple rotations and normal directions in the .pof but it never works right.

 

Offline The E

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Re: capital ship turret problem
Please take a look here:

http://www.hard-light.net/wiki/index.php/Turret_setup

For side-mounted turrets like those, you need to specify the Up and Forward vectors manually in the turret's subobject properties.
See also: http://www.hard-light.net/wiki/index.php/Subobject_and_subsystem_properties#.24uvec:
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