Yup, A_0_4 has a small bug tac map wise, but the mission is small anyway so not much problem there. Might be possible that burnin is weird.
The dozer mission on the pirate jumpship (I believe I posted the whole scenario on an earlier post attempting to allow vehicles) where before it starts with the dozer, now I've changed the mission to logistics allowed and upon bringing my own mechs, it still fails the mission. I think the only solution to that is to remake the mission (which is exactly why two different machines are used for different missions.)
Passed Honors Guard. I think it's because of the cut scene in the beginning, but I don't want to test it yet. Not close to there in recreating missions.