HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HAT3 HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HAET HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HAET HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HA3T HATE HATE HATE HATE ...
What I like are furballs!
Or better yet, furballs inside thick asteroid fields! Although very few FS2 missions have such a thing. I love dodging around lots of closely packed asteroids while dogfighting; Stops people getting cheap shots on you while really testing your ability to fly!
Furball in a thick asteroid field in a nebula would be great fun except for the current terrible implementation of nebulas; The fixed plane implementation just seems really daft when 3D cards have been able to simulate proper fog since the Voodoo 1! I remember it not so bad in retail on a Voodoo2 but, at least with SCP on my 7950GT nebular missions are horrible; You can be right next to something and all you can see is the nebular plane!
Cap-ship fights are always fun too, but more for spectating than actually playing since usually it's really a defend-the-bombers mission or you're just pecking them to death