Author Topic: [SOLVED] Invisible beams  (Read 770 times)

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[SOLVED] Invisible beams
Hi community?

firts sorry my english...

I have a problem ingame, the primary weapon, shots do not appear, has sound, setting the targets and all but invisible.
did a quick search on the forum and did not find any solution
The rest of the game this normal
I´m installed

FS2 open 3.7.0 RC2
all mediavps

follow this tutorial: http://www.hard-light.net/forums/index.php?topic=78710.0


Anyone have any suggestions?
« Last Edit: July 21, 2013, 07:29:30 pm by BomGaroto »

 

Offline Arpit

  • 27
Re: [HELP] Invisible beams
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.

 
Re: [HELP] Invisible beams
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.19
Passed cmdline options:
  -missile_lighting
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -fb_explosions
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod mediavps_3612
  -no_glsl
Building file index...
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'D:\Jogos\Freespace 2\root_fs2.vp' with a checksum of 0x98c91e84
Found root pack 'D:\Jogos\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Jogos\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Jogos\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Jogos\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Jogos\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Jogos\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Jogos\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Jogos\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Jogos\Freespace 2\mediavps_3612\' ... 4 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'D:\Jogos\Freespace 2\' ... 44 files
Searching root pack 'D:\Jogos\Freespace 2\root_fs2.vp' ... 157 files
Searching root pack 'D:\Jogos\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Jogos\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Jogos\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Jogos\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Jogos\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Jogos\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Jogos\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Jogos\Freespace 2\warble_fs2.vp' ... 52 files
Found 22 roots and 12066 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Alto-falantes (VIA High Definition Audio)
  Capture device: Microfone (VIA High Definition
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1920x1080 with 16-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, stencil: 1, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : AMD Radeon HD 6800 Series
  OpenGL Version   : 4.2.12198 Compatibility Profile Context 12.102.3.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (2)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Mekhu_Impact' does not have an LOD0 anim!" at weapons.cpp:181
Freeing all existing models...

 

Offline Arpit

  • 27
Re: [HELP] Invisible beams
You are missing the MV_Effects.vp (You just have the MV_Effects.3612.vp)

Go get that missing VP from here.

The download is named as MV_Effects_3612.zip (the one you have is MV_Effects_Update.zip)
« Last Edit: July 21, 2013, 04:34:37 pm by Arpit »

 
Re: [HELP] Invisible beams
I looked and looked and so had downloaded the update.


now 100% working

Thanks guys and I'm sorry :nervous:

 

Offline The E

  • He's Ebeneezer Goode
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Re: [SOLVED] Invisible beams
You should also use a video mode with 32-bit color depth.
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