Author Topic: [SOLVED] Invisible beams  (Read 598 times)

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[SOLVED] Invisible beams
Hi community?

firts sorry my english...

I have a problem ingame, the primary weapon, shots do not appear, has sound, setting the targets and all but invisible.
did a quick search on the forum and did not find any solution
The rest of the game this normal
I´m installed

FS2 open 3.7.0 RC2
all mediavps

follow this tutorial: http://www.hard-light.net/forums/index.php?topic=78710.0


Anyone have any suggestions?
« Last Edit: July 21, 2013, 07:29:30 pm by BomGaroto »

 

Offline Arpit

  • 27
Re: [HELP] Invisible beams
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.

 
Re: [HELP] Invisible beams
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.19
Passed cmdline options:
  -missile_lighting
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -fb_explosions
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod mediavps_3612
  -no_glsl
Building file index...
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'D:\Jogos\Freespace 2\root_fs2.vp' with a checksum of 0x98c91e84
Found root pack 'D:\Jogos\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Jogos\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Jogos\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Jogos\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Jogos\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Jogos\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Jogos\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Jogos\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Jogos\Freespace 2\mediavps_3612\' ... 4 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'D:\Jogos\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'D:\Jogos\Freespace 2\' ... 44 files
Searching root pack 'D:\Jogos\Freespace 2\root_fs2.vp' ... 157 files
Searching root pack 'D:\Jogos\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Jogos\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Jogos\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Jogos\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Jogos\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Jogos\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Jogos\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Jogos\Freespace 2\warble_fs2.vp' ... 52 files
Found 22 roots and 12066 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Alto-falantes (VIA High Definition Audio)
  Capture device: Microfone (VIA High Definition
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1920x1080 with 16-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, stencil: 1, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : AMD Radeon HD 6800 Series
  OpenGL Version   : 4.2.12198 Compatibility Profile Context 12.102.3.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (2)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Mekhu_Impact' does not have an LOD0 anim!" at weapons.cpp:181
Freeing all existing models...

 

Offline Arpit

  • 27
Re: [HELP] Invisible beams
You are missing the MV_Effects.vp (You just have the MV_Effects.3612.vp)

Go get that missing VP from here.

The download is named as MV_Effects_3612.zip (the one you have is MV_Effects_Update.zip)
« Last Edit: July 21, 2013, 04:34:37 pm by Arpit »

 
Re: [HELP] Invisible beams
I looked and looked and so had downloaded the update.


now 100% working

Thanks guys and I'm sorry :nervous:

 

Offline The E

  • He's Ebeneezer Goode
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Re: [SOLVED] Invisible beams
You should also use a video mode with 32-bit color depth.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis