An update. I am currently working on the scripts and plot events for missions 3, 4, 5 and 6 with both 3 and 4 being done in FRED at the moment. I think people will like where I am going with this whole series. Sadly decided to nix the demo - I didn't see the point until I have something that people can really get their teeth into

Since I intend to complete this mostly as a solo project unless people -really- take a shine to the story, it will be a while before I have anything worth delivering. However, when I do, I will post here

A few spoilers of note:
- the Shivans will be dealt with. I already know how they are going to work into the plot but it'll be dealt with on a much more personal level than a lot of campaigns choose to. The bulk of your time, you are going to be fighting privateers, pirates, security forces, PMCs, mercs and even the GTVA. Shivans, however, are ultimately the backdrop to all of this. Expect them to retain a mystique. You will not be defeating them on their own turf.
- each faction or group has their own method of working. Don't expect waves of ships. Defeating 20 fighters is a serious victory. Don't expect to do it very often.
- there is an incomprehensible series of events which can occur in Mission 2 which has a bonus event attached to it. If, by some miracle, you managed to actually pull this bonus objective off, expect a logical conclusion. In other words, have fun in the missions! I'm taking a MUD approach to what players can do and aim to do.
- missions are being designed from the perspective of a faction with extremely limited resources. Anything you can do to alleviate will be scripted into a mission.