Author Topic: [Release] 3/09/16 Star Wars OT Mod Asset Release  (Read 46272 times)

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
Well I "beat" the BoE mission.  Fairly satisfying.

I tried an imperial mission.  MAN are the TIE Advanced nimble and fast!

Indeed! They are supposed to be the empire's deadliest fighters, which only the best and brightest in the Imperial Navy can fly (hence their relatively limited number).
Not counting the TIE Defender, anyway.

Very true
And the Missile Boat.
Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

My Youtube Channel:
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Offline wookieejedi

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
Well I "beat" the BoE mission.  Fairly satisfying.

I tried an imperial mission.  MAN are the TIE Advanced nimble and fast!

Indeed! They are supposed to be the empire's deadliest fighters, which only the best and brightest in the Imperial Navy can fly (hence their relatively limited number).
Not counting the TIE Defender, anyway.

Very true
And the Missile Boat.

That is for the pilots who really want to blow stuff up  ;)

 
Re: [Release] Star Wars Original Trilogy Mod Public Beta
nvm it works


great mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


!

--

edit: is there a way to disable the zoom on D - or bind another key for that?
« Last Edit: March 30, 2014, 01:18:57 pm by frekkert »

 

Offline wookieejedi

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
edit: is there a way to disable the zoom on D - or bind another key for that?

Umm not sure exactly, you could try just deleting the zoom script file. But then you won't have it anymore...Maybe I will try changing the lines in the tbl file to a different key, I will let you know it that works too. 

 

Offline cluckay

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
I get a crash when I try to run this.
weapons.tbl(line 1541):
Error: Required token = [#End] or [$Name:], found [$Blast Force:                     2000.0].

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_RC3.exe! <no symbol>
fs2_open_3_7_2_RC3.exe! <no symbol>
fs2_open_3_7_2_RC3.exe! <no symbol>
fs2_open_3_7_2_RC3.exe! <no symbol>

 

Offline niffiwan

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
That's due to changes to the FSO table parser.  It doesn't ignore quoting errors anymore :)  To fix, use the attached file to replace this file:  Star_Wars/data/tables/weapons.tbl.

[attachment kidnapped by pirates]
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Sarkoth

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
This is still working? Awesome. I know what I'll test soon then. :)
Only the one passed trough darkness obtains the right to ask for light

 

Offline niffiwan

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
weeeeell... I didn't actually test much except that the mod loaded and entered the techroom without crashing  :nervous:
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline wookieejedi

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
Version 3 has been released! It used Media VPs 2014 and 3.7.2 RC4. I also fixed the weapons bug you mentioned.

Link: https://drive.google.com/file/d/0BxTcFELCUm4HdmpNTmFFU3dGSXM/edit?usp=sharing

There is a lot of new content, like the first official campaign mission, model point shield integration, and cockpits. Also lots of bug fixesand balance issues have been addressed. See the first page of the thread for a complete changelog.

Screenshot links

http://media.moddb.com/cache/images/mods/1/23/22410/thumb_620x2000/Opening_Screen.jpg

http://media.moddb.com/cache/images/mods/1/23/22410/thumb_620x2000/Intro_001.jpg

http://media.moddb.com/cache/images/mods/1/23/22410/thumb_620x2000/Choose.1.jpg
« Last Edit: August 24, 2014, 06:12:02 am by wookieejedi »

 

Offline Sarkoth

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
This is awesome! Updating the campaign thread right away.
« Last Edit: August 24, 2014, 04:51:26 am by Sarkoth »
Only the one passed trough darkness obtains the right to ask for light

 

Offline wookieejedi

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Re: [Release] Star Wars Original Trilogy Mod Public Beta
This is awesome! Updating the campaign thread right away.

Great! Thanks.

Also I fixed the Prolouge mission so everything should work now: https://drive.google.com/file/d/0BxTcFELCUm4HZ1lvdWhWM1hldWs/edit?usp=sharing
« Last Edit: September 07, 2014, 11:12:00 am by wookieejedi »

 
Re: [Release] 8/23/14 Star Wars OT Mod Version 3
Doesn't work even with the new 'weapons.tbl' that was attached above, still getting the error:

weapons.tbl(line 1235:
Error: Required token = [#End] or [$Name:], found [$LockedSnd:                        Target_Lock_2]
in weapon: Inactive
.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC5_NO-SSE.exe! <no symbol>
fs2_open_3_6_14_RC5_NO-SSE.exe! <no symbol>
ntdll.dll! LdrUnlockLoaderLock + 2121 bytes
ntdll.dll! RtlFreeHeap + 126 bytes
ntdll.dll! RtlFreeHeap + 126 bytes
ntdll.dll! RtlDeleteBoundaryDescriptor + 27 bytes
KERNELBASE.dll! GetFileType + 120 bytes
fs2_open_3_6_14_RC5_NO-SSE.exe! <no symbol>
KERNELBASE.dll! ReadFile + 280 bytes
KERNELBASE.dll! ReadFile + 362 bytes

Help please!

 

Offline AdmiralRalwood

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Re: [Release] 8/23/14 Star Wars OT Mod Version 3
fs2_open_3_6_14_RC5_NO-SSE.exe
:wtf: This is a very old version of FSO. You should be using at least 3.7.2 RC4.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline wookieejedi

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Re: [Release] 8/23/14 Star Wars OT Mod Version 3
Just wanted to show off the progress of a new model in the mod. The B-wing! And the new Rebel HUD!






 
Re: [Release] 8/23/14 Star Wars OT Mod Version 3
Nice work :yes:
Any advance on the FREDding part?
Btw are you planning on a new beta of the mod?
Thanks!!

 

Offline wookieejedi

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Re: [Release] 8/23/14 Star Wars OT Mod Version 3
Nice work :yes:
Any advance on the FREDding part?
Btw are you planning on a new beta of the mod?
Thanks!!


Thanks! Yep, the second official mission is well underway (which is actually three missions depending on what you picked in the Prologue mission).

We definitely are planning on releasing a beta four. I have list of all the fixes, additions, and balances, but the biggest new aspects will be the new missions, HUDs, craft, and a few new weapons. 

 
Re: [Release] 8/23/14 Star Wars OT Mod Version 3
Hi,

I tried to run the mod with 3.7.2 RC4 and RC5 but I receive the following error;

Regards

Duplicate sound name "4" found!
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! Warning + 421 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! gamesnd_parse_entry + 170 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! gamesnd_parse_line + 133 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! parse_sound_table + 232 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! parse_modular_table + 331 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! gamesnd_parse_soundstbl + 96 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! game_init + 1653 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! game_main + 519 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2_RC5-DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

 

Offline AdmiralRalwood

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Re: [Release] 8/23/14 Star Wars OT Mod Version 3
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Lt. Spanks

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Re: [Release] 8/23/14 Star Wars OT Mod Version 3
NNNNNNNNNNNNNNNNNNNNNNNICE!
Teacher: "Anything is possible if you put your mind to it!"

Student: "Teacher... there is an exception to this rule."

Teacher: "And what is that student?"

Student: "Catching the Iceni"

 
Re: [Release] 8/23/14 Star Wars OT Mod Version 3
Here is the fs2_open.log.

[attachment deleted by nobody]