Okay, I made a custom mission so I can get a better view on how you managed energy. I began to replace some stuff with tbm (visual only, no stat change for now).
This looks quite awesome! Out of curiosity what visual stuff have you altered? Also, I thought about what you said and have been working on Version 2.1 and I have changed the laser fire rates and recharges a bit, plus a couple of other things:
-Changed the minimum distance for weapons so the AI would stop running into the player.
-Tweaked the Y-wing laser settings.
-Removed explosions from Ion Cannon Impacts.
-Fixed the incorrect value for the Y-Wing autoaim field; it was 0, now it is 5.
-Updated readme.
-Tweaked Proton Torpedo values to be more damaging but have a shorter range.
-Fixed bug where AI will not use the right primaries and secondaries.
-Adjusted bounce value so it is not as extreme.
-Slowed X-wing and TIE Interceptor fire rate, and slightly slowed energy drain on most weapons.
-Adjusted shield and hull strengths and speeds to give a slightly wider separation between Z95, X-wing, and Y-wing.
-Added auto convergence to TIE Bomber and Fighter to correct for player firing difficulties.
Based on what I have noticed and what others have said in PM's I plan on chaining the following shortly:
-Incorporate Auxiliary A-wing guns.
-Make General Empire and Rebel AI to account for ship changes at the start of missions.
-Modify and correct large ship gun placements.
-Adjust POS of ships.
-Add new models of a Outer Rim Hyperspace bouy and escape pod.
-Tone down max ranges for weapons.
I will release a update 2.1 Version once those changes are completed (plus others anyone may suggest).