Author Topic: FS2O 3_7_0_RC2_SSE - error after 1st mission  (Read 1162 times)

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FS2O 3_7_0_RC2_SSE - error after 1st mission
Hi friends, sorry my English

I have problems in the game in the 1st mission of vanilla after the workout, the ends-there the enemy spacecraft explodes and the game crashes

This destroys the ship, the game crash:


Assert: Scene_depth_texture != 0
File: gropengldraw.cpp
Line: 1450

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
fs2_open_3_7_0_RC2_SSE-DEBUG.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

here is pastebin: http://pastebin.com/FB7pmPnh



[attachment deleted by ninja]

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: FS2O 3_7_0_RC2_SSE - error after 1st mission
Code: [Select]
Found root pack 'D:\Jogos\Freespace 2\root_fs2.vp' with a checksum of 0x98c91e84The checksum is incorrect, meaning either your root_fs2.vp is corrupted, or you have not applied the retail 1.2 patch.

Code: [Select]
  -no_glslUnless you have very good reasons to use it (mainly running on low-end hardware or on ****ty Mac/Linux graphic drivers), disable this flag.

Code: [Select]
Initializing OpenGL graphics device at 1920x1080 with 16-bit color...Please switch to 32bits color depth.
« Last Edit: August 13, 2013, 04:07:21 pm by MatthTheGeek »
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