Author Topic: Coolest music in games, Part 2  (Read 5651 times)

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Offline Ghostavo

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Re: Coolest music in games, Part 2

My hands start twitching when I hear this game's soundtrack.

See here for the full experience.
« Last Edit: August 16, 2013, 01:31:15 pm by Ghostavo »
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Offline FlamingCobra

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Re: Coolest music in games, Part 2


Best VGM I've ever heard. No contest. This track is my favorite. Be sure to watch in the highest quality.



An amazing soundtrack from beginning to end. It's somewhere between music and ambiance. The entire Metroid Prime experience is simply unbelievable. That's how good it is.
« Last Edit: August 16, 2013, 03:09:02 pm by FlamingMamba »

 

Offline AdmiralRalwood

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Re: Coolest music in games, Part 2
I'll just leave this here:

Every time this song comes up while I'm looking at the Geoscape, I delay my next mission while I crank the volume. Every time.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline An4ximandros

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Re: Coolest music in games, Part 2
No mention of this?
Specifically, everything from 4:00 onwards to about 6:00 ish. It was used in the SotE game.

 

Offline Black_Yoshi1230

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^ Give a kid a stick and tell him to beat up his enemies, he'll do it without a second thought. Give a kid a book and tell him to defeat his opponent, and he'll read the book, defeat the other's mind, and smack him on top of the head. Give a kid a flower, he'll force his opponent to eat it.

 

Offline Mika

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Re: Coolest music in games, Part 2
Thanks for the Soldier Blade, never heard of that before!

Some quick picks:
Falcon 3.0 [PC]--- War room music, Weapon loadout screen
Journey to Silius [NES] --- Stage 1 (guitar remix), Stage 2 (guitar remix), Stage 3 (remix) -- come to think of it, any music from this game.
One Must Fall 2097 [PC] --- Theme -- Kenny Chow himself uploaded a reconstruction to YouTube
Warcraft 2 [PC] -- Orc theme 4 -- Almost baroqqean!
Tomb Raider Legend [PC] -- Theme, Giant Serpent -- Surprisingly good stuff in here
« Last Edit: August 18, 2013, 09:23:41 am by Mika »
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Offline karajorma

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Re: Coolest music in games, Part 2
Total Annihilation
Composed by Jeremy Soule

Loved his work on the Giants : Citizen Kabuto soundtrack too.
« Last Edit: August 19, 2013, 08:54:29 am by karajorma »
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Offline Sushi

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Re: Coolest music in games, Part 2
Aquaria has fantastic music.

And of course, the Mass Effect series has an amazing score. Here's the music for the high point of the series.

 

Offline The E

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I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Re: Coolest music in games, Part 2
OBJECTION

The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline Flak

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Re: Coolest music in games, Part 2
Crusader


 

Offline Luis Dias

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Re: Coolest music in games, Part 2
Dune 2

Quake 2

Freespace 2

Mass Effect 2

Yeah I love "2".

Homeworld Cataclysm.... I absolutely agree. Marvelous soundtracks.

And then there's Super Mario, obviously :D

 
Re: Coolest music in games, Part 2
http://www.youtube.com/watch?v=BM8GYS305EE

Great Wastelands - Homeworld

That is to say: http://www.youtube.com/watch?v=hqWcm6MMiHk

Kharak System - Homeworld

EDIT:
http://www.youtube.com/watch?v=a0gT4Fe2l0A

Red Alert 2 soundtrack
« Last Edit: August 26, 2013, 06:43:42 pm by Scourge of Ages »

 
Re: Coolest music in games, Part 2
Aquaria has fantastic music.

i started playing it years after i got it in a humble bundle and the music's stuck so hard in my head
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline Kiloku

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Potato!

 

Offline AdmiralRalwood

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Re: Coolest music in games, Part 2
Got thinking about this after remembering that Blue Planet uses the Vergil Battle 2 theme... I always preferred the Vergil Battle 1 theme.

Seems like it would've fit the general style of the other non-original songs in the soundtrack, too... eh, maybe it'll turn out to be in Part 4 or 5. If not, I guess I could always try taking up FREDing again...
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Androgeos Exeunt

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Re: Coolest music in games, Part 2
Actually, Vergil Battle 1 sounds like a remix of Those Who Fight Further from FFVII, which is also used in Blue Planet.
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Offline AdmiralRalwood

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Re: Coolest music in games, Part 2
Actually, Vergil Battle 1 sounds like a remix of Those Who Fight Further from FFVII, which is also used in Blue Planet.
...You mean the version from Advent Children, used in AoA? I can see some slight similarity in rbamb.ogg, but the basic themes are completely different.

Besides, I was referring to WiH, and not even Those Who Fight Further is used there. :P
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
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Offline An4ximandros

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Re: Coolest music in games, Part 2
What, you link to the Crysis 2 Soundtrack and not this one?