Author Topic: Colony Ship  (Read 4641 times)

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Offline Black Wolf

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Looking better and better - Polycount?
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Offline Vasudan Admiral

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ooooh, ahhhh
like the dome things. and boolean joins never worked for me. crashed cob2pof every time :)
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Offline vyper

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Quote
Originally posted by Unkown Target
It does! Like that big, round thing on the bottom? That looks like...well, maybe I shouldn't :D


Maybe we should have a poll on the issue... :D
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Right now it has 753 faces.  I plan to triangulate two of the subobjects which increases the poly count to 926.  I guess some more details are in order.  Suggestions?
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Offline StratComm

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OK, here are a few suggestions:

[list=1]
  • lose the metallic effect in the render - it just makes seeing the model that much more difficult
  • Seperate the "tank" from the model and bring the bar running through it to it's center (lower it).  It could rotate when complete, and that will make it destroyable.  At any rate, it will reduce a lot of the wasted polys on that intersection.
  • [/list=1]

    I can't wait to see what you come up with on textures.

    Oh, is it possible to have transparent or semi-transparent textures on ships?  So that the domes could be "glass" and other structures be visible on the underside?  I know about the invisible texture, but it really makes it invisible.  What I'm talking about would be a tinted face rather than an invisible one.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Vasudan Admiral

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keep the poly count for individual sub-objects under 850. otherwise you get shards of death-where polys shoot off the screen in fred and fs crashes.
if you are going to make things inside the glass domes you will need to make them separate objects too. as for making a see through texture, i have no idea, i think it might by adjusting the alpha value or something. i read that in the scp>cloaking thread.
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Offline Anaz

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see-through texs are pretty easy IIRC, just make the parts you want see-through to be green.

oh, and see, the domeish type thingys work :D
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Offline Vasudan Admiral

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lime green? that's what the main beam on the pylos was. i was wondering why it didn't appear in game. or mabey it did....
anyway, i redid that thing with more turrets and better textures. i also put lods and debris in. now i just need to re-pof it. :)
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Offline Black Wolf

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Only problem with making them straight green is that will make them transparent instead of translucent. What may work better would be a checkerborad green-black-green-black meaning that half the pixels would be visible and opaue, and half transparent. That may create a translucent effect, but I've never actually tried it, so I can't be sure.
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Offline Vasudan Admiral

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ahh forget the reskin, woomiester just pointed me at the pics of the final one in the infyrno forum. i only had the demo version, while my reskin looked only just slightly better than the demo version, the final one is better than that. ahh well, back to my freighters.
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I radically changed the ship.   I took out that tank/capsule/module and emphasized on the domes.  The head was reworked, and the fins are placed in the rear.

click here

What do you think?
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Offline vyper

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Offline Unknown Target

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Congrats, now it actually looks like a space ship :D

 
how about I move back the domes and dropp it a  bit.  What would that be UT?:D
« Last Edit: July 08, 2002, 03:37:38 pm by 105 »
Clothes makes the man. Naked people have little or no influence on society.  (does not apply to hot chicks):D
Combat Federation
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Offline Vasudan Admiral

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okay, now it looks pretty cool :yes:
the rear is still just a bit boxy but otherwise: very cool :D
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Offline Sesquipedalian

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Making a texture with colouration that is pure green (RGB values 0 255 0) will cause the texture to show the background through where the texture should be (i.e. put pure green somewhere on your ship and it will look like it has a hole in it).  

If you want a texture that allows you to see other polygons through it, give the polygon in question some sort of stand-in texture in your modelling program, and then when converting it to pof, replace the name of that stand-in texture with "invisible" in the pof editor.  Invisible is a special case texture in FS2.
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Offline Black Wolf

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Looks like a cross between a Hecate and a Hippocartes. :yes: :) :yes2:

There's an idea - maybe you could skin this twice, once as a colony ship and once as a new medical ship? It really does look like the Hippocrates.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp