Author Topic: Finding Sanctuary: Fridge Logic or player error?  (Read 3359 times)

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Offline InsaneBaron

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Finding Sanctuary: Fridge Logic or player error?
While taking another run at BP:AoA, I realized something about Finding Sanctuary.

From the briefing:
"...We cannot risk sending any of our capital ships into the nebula due to the intense gravitational forces within the nebula. The shielding of your fighters should be sufficient to protect you from the gravitational pull for a short while..."

Ok, the whole reason they send you in is because the nebula is too dangerous for capships. If they can't even send in a cruiser ofr a short time...

How is the Sanctuary surviving?  :confused:

I imagine there's an obvious explanation that I missed, but what?
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Offline Rodo

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Re: Finding Sanctuary: Fridge Logic or player error?
'Cause it's a haunted ship driven by mad man.
el hombre vicio...

 

Offline headdie

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Re: Finding Sanctuary: Fridge Logic or player error?
obviously i am not on the dev team so this is speculation but

1 the sanctuary is designed to be self sufficient so will have the materials and tech needed to repair itself.
2 the crew have had a much longer time to study the region in detail so could probably navigate the region much better, avoiding the worst of the effects and even perhaps learning to use them to the ships advantage
3 the vishans could easily had a hand in events surrounding the sanctuary long before the events of AoA
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Re: Finding Sanctuary: Fridge Logic or player error?
4) the forces in question occur during subspace transitions, and the Sanctuary jumped in during a lull or cruised in on sublights when time wasn't as critical.
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Offline headdie

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Re: Finding Sanctuary: Fridge Logic or player error?
4) the forces in question occur during subspace transitions, and the Sanctuary jumped in during a lull or cruised in on sublights when time wasn't as critical.

shields dont work in subspace
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Re: Finding Sanctuary: Fridge Logic or player error?
they might work in the transition!!
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline AdmiralRalwood

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Re: Finding Sanctuary: Fridge Logic or player error?
they might work in the transition!!
The shielding of your fighters should be sufficient to protect you from the gravitational pull for a short while...
If they only needed to be protected during the subspace transition, your fighter's shields would only be stressed once (or twice... once when arriving, once when leaving), so there would be no mention of a time constraint.
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Offline InsaneBaron

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Re: Finding Sanctuary: Fridge Logic or player error?
Good theories guys!

If the danger is only when a capship is jumping, then it seems fairly reasonable that the Sanctuary could time their jump right, avoid gravitation eddies, et cetera, because A. They've had 50 years to study the nebula and B. They're jumping OUT of the nebula to a safe place, while and 14thBG ships would have to jump IN and risk warping right into a dangerous gravity eddy or something.

Alternately, maybe the nebula is safe as long as you don't blunder into the risky "Gravitational Eddies". Shields can apparently protect you from these. Between its experience with the nebula and the fact that it sits mostly still, the Sanctuary could likely avoid getting caught in one of these; but if, say, the Labouchere was to try and navigate the path to it that Alpha wing took, it would likely have gotten caught.

I'd still be interested in any dev team comments!
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move." - Captain America

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Offline Darius

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Re: Finding Sanctuary: Fridge Logic or player error?
Alternately, maybe the nebula is safe as long as you don't blunder into the risky "Gravitational Eddies". Shields can apparently protect you from these.

Pretty much this. It's too much of a risk for the 14th Battlegroup to send capships in, but when you're a refugee ship carrying the last remnants of your entire species, being hunted and running out of options...

 

Offline InsaneBaron

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Re: Finding Sanctuary: Fridge Logic or player error?
Alternately, maybe the nebula is safe as long as you don't blunder into the risky "Gravitational Eddies". Shields can apparently protect you from these.

Pretty much this. It's too much of a risk for the 14th Battlegroup to send capships in, but when you're a refugee ship carrying the last remnants of your entire species, being hunted and running out of options...

That makes sense- "We either take our chances in this nebula or let the Shivans catch us." With 50 years of experience I imagine the Sanctuary could have found good ways to avoid the eddies- or maybe the eddies are mostly stationary, so if you sit in one place you won't gt hit? Maybe I'm analyzing it too much, but I guess there are solutions that make sense.

Thanks Darius!  :cool:
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move." - Captain America

InsaneBaron's Fun-to-Read Reviews!
Blue Planet: Age of Aquarius - Silent Threat: Reborn - Operation Templar - Sync, Transcend, Windmills - The Antagonist - Inferno, Inferno: Alliance