Author Topic: Aerotech News (only News Update with Screenshots)  (Read 2995 times)

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Offline Eiswolf

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Aerotech News (only News Update with Screenshots)
Ärm.... Google Translator...



Long is it since I gave an update on the progress of the game.
Now I have found the time for you to provide you with news and to answer some questions that might be interesting for you, as I think.

First, I would note that the Aerotech Total Conversion Project has not been set . Only if it is a one man team (since August 2 man team, Thanks to "MadBomber" for help) but will take some time until there is something new to report.

Some time ago I thought I had completed the basic framework for the game. But much in the tests to which it makes no difference to the player whether he is the one or the other 75 tonner takes me. So it was not intentional.
The player should think about what he wants and what he needs for the missions and the multiplayer is a certain balance aufweißen to avoid the problem of MW3 where everyone is jetted in a Firefly or UAC20er around with the Nemesis version 4 ...

There have been made to the new Fighter calculations and adapt to individual gestallten . Such a formula was auskalkuliert the size of the reactor into account the tonnage and speed points in the data sheet .
With surprising results . The lights are fast and manoeuvrable during e.g. A Hammerhead Quick response and income . A Ahab is even a tiny bit faster than a Gotha According to these calculations , however, the Gotha stronger weaponry.
Whether it finally remains to prove us the first alpha test.




There have also been introduced other innovations to the matter of the more interesting battles to gestallten .
The radar range was limited and the function of the White BAP was implemented.
Each ship has a radar range of 5000m with BAP doubled the range.



Unfortunately we can not take anything from BT since you faced in the air and in space combat with very different speeds as a portly Battlemech . The ranges of the weapons are also higher. It makes no sense to let a laser shoot further one kilometer if the target is maybe if you're lucky staying for 1 second at this distance .

There was also another technology implemented into the game the Stealth Fighter some properties such as eg to simulate the SPAD .
So a stealth fighter Black also appears on the radar display and the target sensor blackens around.



There are also various types of armor have been adopted into the game .
Reactive , reflective, and of course standard ferro armor have been added.



Now we come to arms.
At this point I would like " Mad Bomber " imagine sitting in the boat with me since August and who has agreed to help me implement this total conversion in my efforts .
It got me to thinking about some things and re-position as well as the add almost all weapons in the game ... Well, I have all the weapons , of course, not included as a missing NLRM , but it should be clear I do not of binding . The LRMs in the game have no minimum distance from which they are sharp out of the ELRMs ergo NLRMs make no sense.

Now back to a small part of the weapons arsenal of the IS.
In this case you can see on the screenshot please . The list would probably blasting the frame at about 80 existing weapons ...




Clan weapons are included as well but are activated for the first alpha NOT .

In the game itself , some capital torpedoes or missiles have been implemented that can be supported by certain types of ships . The AHAB -X and all versions of the Rogue can also carry these weapons can Fighter also carry bombs that can be used in a later episode as a remote space mines or in the atmosphere struggles.

A very strong weapon was lifted out here . The ALAMO .
I have decided to Thermonuclear this Rakette insert into the game specifically to versmitteln in the various campaigns planned as ever come to the IS has been bombed back to the Stone Age . Also listed are the ArrowIV as TAG version which still lacks a LUA script to be able to actually fire as TAG .

Furthermore, infantry weapons and artillery which were inserted here is still a lot to do in terms of LUA scripting ...

But now enjoy the screenshots of the tested weapons . Below you see the Alamo series of tests , cluster bomb , Inferno Bomb , HE Bomb .








What is very important here if you already shoots with ALAMO around you should be far enough away . ;)



Here is a cluster bomb dropped by a rogue and detonated behind him.








Oh here is keeping distance . Shock waves can also hurt . ;)

A Discarded Inferno Bomb








The fireworks that a High Explosive Bomb triggers the end.













There are other little gimmicks that have been added to the game as well as a Screen Launcher has been added which makes the radar for a long time useless. Currently there is only a little funny to watch and makes little sense because the cars are targeting when a target is destroyed immediately taken to the next target. I'm working on a solution but probably you need here again LUA scripting ...







The many screenshots is you certainly have noticed that there is a new menu. It turned out that a Greenish menu best suits the game.
Feel free to express your opinion.

Here are a few screenshots .









The last thing I want to dwell on the AMS that I have provided for this game .
Basically, each fighter will have 20 pieces of FLARES . They will disintegrate repelled and if you are lucky they destroy a large part of the fired rackets .
So just like the real AMS . An AMS as the Battlemechs it will not give in this case . The only thing I still would like to note here . Are at a figher the AMS principle in its data sheet has 120 pieces FLARES wear .

Here is a screenshot how it works.



There is still so to some reports, but unfortunately it is beyond the scope of this report blasting everything enumerate what else is present at work for this game .
I hope to in the near future I find the time to write a separate article about the possibilities of this game , please provide details and what things we would like to insert .

Here it should be noted that each of the enough time with also brings love can go with . We would definitely still need people who would like to share with LUA scripting apart and support us in this game.

I would like to mention . Please it over you well if you really applied to the time to support us.

Who Interresse it can feel free to contact me.

Finally, a quote from the Alien I think fits pretty well.

" In space no one can hear you scream "



« Last Edit: November 02, 2013, 11:00:22 am by Eiswolf »
Aerotech Alpha v 0.1 download here ---> http://www.hard-light.net/forums/index.php?topic=87385.0

It plays in Battletech Univers

Aerotech Concept click here ---> http://www.hard-light.net/forums/index.php?topic=81572.0

 

Offline Mad Bomber

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Re: Aerotech News (only News Update with Screenshots)
Aw, come on, no replies at all? I know Eiswolf's a bit hard to understand at times, but that's no reason not to ask questions :)
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 

Offline NGTM-1R

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Re: Aerotech News (only News Update with Screenshots)
Well, there's only so many ways I can say "do want" to an AT mod, you know?
"Load sabot. Target Zaku, direct front!"

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Offline headdie

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Re: Aerotech News (only News Update with Screenshots)
you look to be cracking on nicely with this one Eiswolf, looking forward to the end result.
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