Author Topic: BattleTech LP: Hard Light Marines  (Read 51081 times)

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Offline Patriot

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Re: MegaMek and MekHQ general topic, also LP
Niffi: No! Well, nobody's getting new rides just yet. Seeing as we have more MechWarriors now to drive em :P

We have a new contract:

Contractor:
Capellan Confederation for 6 months
Regular skill/D
Pirate Hunting on Ares(166 days of traveltime)

Enemy:
Green skill/F

Command: House (means 1 bot controlled unit extra per lance in battle)
Salvage: 80%
Support: BLC/60%

Payment: 46.705.092


Which brings me to some house rules i want to put down. Ares has a few factories that produce things, like Quickscell's vehicle factories(which produce Scorpions, Bulldogs and Manticores amongst other things) and an Earthwerks factory(not sure what this produces, lots of upgraded tech listed, no years listed on Sarna).

So, when we buy stuff, we're limited to a certain tech level, which is lvl 3 in the case of Pirate Hunting contract like ours. Level 3 houses regular Lasers, any advanced lasers and even regular PPCs and ER PPCs are higher, with ER PPCs being lvl 5 even. Seems legit, as there's not many technologies in the lvl 4 and 5 category(which are only available to B and A Rated units when not in a contract, unless modifiers say otherwise)

While on Ares, there's some weapon's manufacture going on in these factories and i was thinking, hey, we can just stroll to one of them factories and just buy from there, right?
So the houserule is: When certain things are manufactured on a planet, regardless of tech level limitations, we're able to buy it due to it being manufactured on-planet.


Also, Night, i'm going to be modifying your Shadow Hawk, do you want to retain the Jump Jets or not? I understand you want to keep the AC5(might upgrade it to a UAC if you want).

Sparda's new HBK is going to get a refit with a Gauss Rifle once his Phoenix is done with the upgrades i had installed earlier(still not done..)


Market Generation House Rule:
If Open Market, roll 1d8 for faction of unit
Roll a 1d4 for weight class of unit
Roll 1d1000 for mechs and tanks, exception being Merc/Periphery faction, the roll a 1d100(Salvage list stops at 100) for a 3028 unit as rolled regularly.
Roll 2d6 for price of mech(5% bonus/males per result above/below target)
Beforehand you'll roll amount of units available as per normal.


For our second month after starting our travels, we were recharging near Odabasi.

Open Market units available
WHM-6R +15% price
TDR-5SS at cost
AS7-D -20% Price <-- bought

Merc Auction units available
TDR-5S -20% price
VTR-9B -30% price <-- bought
DV-6M  -25% price <-- bought
LCT-1V -30% price
TDR-5S -10% price
VND-1R -15% price

Obviously, the Atlas and Victor are nice assets, while the TDR-5SS is the PPC and Flamer equipped TDR, instead of the Large Laser and twin MG mounts. Also the 5SS has an SRM instead of the LRM launcher.
The DV-6M is an obvious buy for me, as Sparda has requested it a while ago.

So, i'm going to buy the Atlas, the Victor and the Dervish. Totaling 17.074.299 C-bills.
That leaves us with 15.961.612 C-bills to buy anything else on the list. If you guys want me to buy something specific from this list, just say so.

Also, i'm allowing mid-month purchases to be done once every 3 months at a 15% increase in price for the unit.
« Last Edit: November 17, 2013, 08:17:35 am by Patriot »

 

Offline NGTM-1R

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Re: MegaMek and MekHQ general topic, also LP
Jump jets off.

Basically if I can trade the JJs and the LRM-5 for a large laser and some heatsinks I'll be happy. I'm not sure the weight works out, mind.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Patriot

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Re: MegaMek and MekHQ general topic, also LP
Done, you even had room for CASE, and i swapped the Single HS for Double HS and removed 1 of them(that is what really freed up enough to allow the LL and CASE)

This modification was done from a SHD-2D2 refit i did prior to this customization, saved in time for the Streak Launchers you have now ;)



Current market list
Open Market
STK-3F at cost
OSR-3C +5% price
BNC-3E -5% price

Merc Auction
Scorpion SRM variant -10%
Pegasus -15%
Goblin +10%
Packrat LRPV -20%
Vedette +5%
Rhino +10%
Bulldog -10%
Saracen +5%
Manticore -35%
« Last Edit: November 17, 2013, 09:36:33 am by Patriot »

 
Re: BattleTech LP: Hard Light Marines
I see no reason to not sell my Dervish for that Stalker. :D

Also, that Manticore is a hell of a deal for our vehicle crews at 35% off.
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[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 
Re: BattleTech LP: Hard Light Marines
Manticore por favor!

 

Offline Wanderer

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Re: BattleTech LP: Hard Light Marines
Out of interest what kind of customization rules are you using? 'cause what i recall from BT campaigns & modifying mechs, especially with low end units (and low end techs), is that customizations usually resulted in more or less borked mechs. Even more so if customizing with salvaged bits and pieces.

At least that was how we ended up - possibly it was due to slightly twisted GM. Running a 'custom' hunk-of-junks held together with astechs' prayers and ducting tape with each unit having near litany of bad quirks in it was not exactly a joyride (from technical perspective that is, gaming with them was still fun) from what i recall. But then again those mechs had real (nasty) character. Our GM wasn't big on custom made designs though he might have added a few 'complications' to the process to encourage the use of stock designs... dunno.
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Offline niffiwan

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Re: BattleTech LP: Hard Light Marines
No WVR?  That's cool, I'm sure this Panther has plenty of life left :)

Also, not sure how your scout lance is going (and sure I don't drive vehicles), but that Pegasus is a nice vehicle at a good price, switch the medium laser for another SRM6+ammo (iirc it's even an official variant) and you've got SRM missile massacre in a fast, well armoured light hover tank (I've had a soft spot for the Pegasus ever since MW2:Mercs :))
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Offline Patriot

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Re: BattleTech LP: Hard Light Marines
Out of interest what kind of customization rules are you using? 'cause what i recall from BT campaigns & modifying mechs, especially with low end units (and low end techs), is that customizations usually resulted in more or less borked mechs. Even more so if customizing with salvaged bits and pieces.

I'm just using MekHQ's built-in rules for that, which usually results in 8+ rolls for our Elite techs, and it has gone wrong once, which basically means you have to spend more time on refitting the unit.
Also, if you're using salvaged parts, and they're damaged, your refitted unit will show up in the repair bay, needing repairs done to it, so there's that.

Beyond that, nothing special.


Right, for unit purchases, i'm not a fan of scouting, and not a fan of hover vehicles. Though there's a good thing about hover vehicles, they require less engine power for the same speed of a wheeled or tracked vehicle, and they're unable to get bogged down or drown on water tiles and mud/swamp tiles. Other than that, they suffer from crit hits to the movement system more easily than tracked units do, so there's that to consider. They also generally have less firepower and armor(exceptions are of course there)

I've bought the Manticore, as that's been on the list for things to buy since we started this. Deathfun, Scourge, that's your tank now, be nice to other guys/girls that will accompany you on your journey to awesomeness.

I also went and bought the Goblin and Bulldog tanks, as they both have LRM based variants, which could be handy in a battle late in the week that we anticipate will be a clear shot festival. Also, both tanks have SRMs in their variants, the Bulldog gets em standard and with the LRM variant, and the Goblin has a dedicated variant to it(it weighs 15t less than the Bulldog, so yeah.). However, both tanks have a Large Laser as their main weapon, which is good, cause ammo reloading costs money and we might be broke soon(it's december and the contract doesn't start until half-April)

Money saving is also why we're not buying another Assault Mech, as they're expensive as hell.


EDIT: Oh, Niffi, that Panther has plenty of life left, you barely scratched it last time i let you pilot it, so you get to keep her for a while. If you want something different for support firepower to the PPC than a silly SRM4, let me know, i was thinking Medium Lasers, as they're a very viable option right now, what with the 26 heat capacity and everything :P

 

Offline Scotty

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Re: BattleTech LP: Hard Light Marines
A Panther with DHSs?  Heresy.

 

Offline Patriot

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Re: BattleTech LP: Hard Light Marines
Pfft, Panther POWERHOUSING, that's the real religion :P

 

Offline NGTM-1R

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Re: BattleTech LP: Hard Light Marines
A Panther with DHSs?  Heresy.

Lord's Light 2 man. Lord's Light 2. Do not leave home without them.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Patriot

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Re: BattleTech LP: Hard Light Marines
And hopefully, Lord's Light 3 soon(ER, BABY)

 

Offline niffiwan

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Re: BattleTech LP: Hard Light Marines
26 heat capacity!  :eek2:

Well, 4x Medium lasers instead of the SRM4+artemis+ammo would certainly work a treat :)  That should be mostly OK heat-wise even if the PPC is upgraded to an ER model in future.
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Re: BattleTech LP: Hard Light Marines
Awwww yus, heavy tank time!

 

Offline Hobbie

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Re: BattleTech LP: Hard Light Marines
Eh. I'm easy to please. The more missiles the better. Which is funny, because usually dual UAC20s is how I roll in most Mechwarrior games.

Anyway, if we get a Catapult or heavens-forbid a Longbow I will be a happy ScarJo. I'd love a Viking but those were introduced in 3059 and I don't know what year we're in! :P
In the arena of logic, I fight unarmed.

 

Offline Patriot

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Re: BattleTech LP: Hard Light Marines
currently, January 3050, and moving AWAY from the invasion zone. Hell, when we started this campaign in September '49 a few periphery worlds north of Rasalhague, Draconis and Lyran territory were already annexed by the clans, so it's good stuff at the moment.

Also, January yielded us 5 tank crewmembers, so the Scorpion and Goblin have been crewed now and we have a 6th lance that's going to consist of only vehicles. Scourge and Deathfun will take up leader position once we get more mechs into the lance they're in now.

Also, in case nobody checked the first post, Dragon has been promoted to Sergeant and given command of 4th Lance and has the Atlas under his bum.

5th lance is currently lead by a no-name, though Hobbie is in line for that position, once his Kintaro comes out refit(STREAKS BABY)

 

Offline deathfun

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Re: BattleTech LP: Hard Light Marines
Manticore por favor!

This because this

And sweeeet, leader position with Scourge aka guy who gets us stuck in mud
"No"

 

Offline Hobbie

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Re: BattleTech LP: Hard Light Marines
Hobbie's a she, by the way. Unless you've changed that surreptitiously. *shiftyeyes*

But yes. Streaks. Streak SRMs are a wonderful, wonderful thing. :D
In the arena of logic, I fight unarmed.

 

Offline TrashMan

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Re: BattleTech LP: Hard Light Marines
Is it too late to join in?
Nobody dies as a virgin - the life ****s us all!

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Offline Patriot

  • 28
Re: BattleTech LP: Hard Light Marines
Never is Trashman, just pick a guy without a callsign from the first post roster and i'll add you in, unless you want to wait for new recruits, which is going to be a LONG time, because i'm at the maximum amount of units for a D-Rated Merc outfit, which is 2 companies/24 units.

Also, Scotty, didn't you mention something about vehicles being half-weight for lance weight purposes? Because if so, Scourge gon' have some fun times, what with his Lance being an all-tank outfit :)

And no Hobbie, i didn't change it :P Your Kintaro is however proving an asshole by not completing refit, what with a failed roll for completion, else 2nd Lance would've been ready for this contract.

We're at day 1 of the contract atm, and in February's market we got ourselves a MAD-3R, now being converted to something Sparda cooked up in his mind.

I hope 3rd can get their feet wet for once, lucky bastards kept rolling no battle. A Reminder to Esarai, you need to think up a cool Javelin build(currently you're driving the Medium Laser variant)
And of course to get our 2nd company down and dirty.

We're getting a Capellan mech with us each battle, because those guys don't trust us with their generous offering of 80% salvage and 60% combat loss compensation :3
At least he'll take some heat off of our guys.

Which brings me to a house rule proposition.
What do you guys think of keeping the same escort mech for each battle, unless destroyed?
After destruction of said escort mech a new one will have to be rolled via the RAT built into MegaMek(well, it's a custom made RAT by some guy, but hey)