Precision is purely up to the person using the weapon, and on what the target is doing, a certain amount of hexes moved puts up a higher to-hit target for the person to reach, which means less chance of hitting.
And it is indeed a 3N, Pirates don't have access to any decent tech as their mech tables are from 3028, which is the year the Helm Memory Core was collected by the Grey Death Legion. That Memory Core held information about Pulse Lasers, Extended Range Lasers and PPCs and many other advanced technologies.
So, Pirates have access to basic, for lack of a better term, technology, while we as a merc unit will end up having access to everything, depending on Unit rating and/or contract we're on(or lack of a contract, even).
So currently, we have access to level 3 technology, which includes standard lasers(thank the maker) and even some LosTech(which is what the tech in the Helm Core is referred to) including, but not limited to, Ultra AC/5s, LB-10Xs, Gauss Rifles(oddly enough, these things are level 2 tech) and some electronic warfare equipment(though the ECM or Active Probe isn't listed, i'm treating them as equals at level 3). The only weapons we have no access to yet are Extended Range energy weapons(Lasers at 4, PPCs at 5) and Pulse Lasers. Also a few advanced Fusion Engines are unavailable to us, notably the XL type(though some of our mechs do have these, and i haven't fluffed it out properly, but it's because Scotty and me are veterans of another Merc Company that got decimated during the war of 3039 and have been trying to build up this merc unit ever since, succeeding in late 3049)
The XL Engines are the only engine available in terms of timeline, they help certain mech designs in the weight department, clearing up tonnage for more armor and/or weapons.
Also, a round 10 update.
So far IronBeer is the only one to grab a kill for the named MechWarriors. He can proudly call himself a Mooktank killer, having bagged him a Vedette.
Two of our no-names have bagged an OstScout and a Scorpion Tank. Our Capellan allies have sent us another vindicator and a hunchback to help out, the hunchback nailed a Spider in the CT with his AC/20(prime salvage, StarSlayer's ride if he wants to get back into this).
So far, we've sustained minor damage, except for our no-name Shadow Hawk driver, who's been damaged quite a bit thanks to the enemy OstSol(their only Heavy Mech, heaviest of their Mech units to boot).
The enemy's forces are mostly comprised of Tanks, with a hovercraft that got absolutely murdered in round 2, sadly not by Sparda, who was lined up to kick it to death, but the Vindicator stole that from him.
We got lucky on the enemy lance rolls, only 1 assault lance and it was a vehicle lance, with a Demolisher, Partisan, Zhukov and a Manticore making up that particular lance.
Most of the tanks are either Vedettes or Scorpions, so we're fine, really.
I invoked a little turnaround of the enemy Medium lance though, which was their only pure Mech lance, i rolled for 1 Light and 3 Mediums, but i turned that Light into a Heavy(hence the OstSol) because there were already two Light Mechs, though the Vulcan can be counted as such(such poor armor doesn't deserve to be called Medium)
In any case, everything's going just dandy so far.