oh, i forgot about the plot...
Here is some basic story...
Rise Of GCA Story (based on FSURP data)
265: Following the GTA PCT (Provisional Cooperation Treaty), most industries involved formed the Terran Corporation Pact
(TCP), wich was a resource and technology share agreement.
This allowed the big corporations to act as a single entity, lead since then by Nanosoft, wich was one of the biggest HI-TECH
industries since 20th century.
2315: TCP changed its name to GCT (Galactic Corporate Trust), wich was the productive core of GTA.
2340: Vasudan industries join GCT, leading to the most powerful private economic entity ever seen.
Thanks to the joint might, its members became defense contraptors for all military projects.
2348: GCT became GTVA's main defense contraptor, nearly every starship in known space were produced by them.
25th december 2366: after the destruction of the Colossus, GCT reorganized itself in order to lead "post war reconstruction",
and became the Galactic Corporation Alliance (GCA).
2368: After Capella, GTVA fleet rebuild suffered from slow downs, piracy increased to worrysome levels.
As stopgap measure the Private Safety Act was ensued, allowing GCA to build a light defence fleet, designed for convoy escort
and base defensive patrols.
GCA ships became the "space police" in many systems, keeping relative order.
Research on meson reactors lead to small improvements within the fleets, refitting old ships due to lack of founds.
2370: First successfull communication with Earth trough radio and laser signals.
This allowed the receiving of messages with a 5 years interval.
Most data content classified level omega.
Unconfirmed signs of extremist activity spotted in border systems, GCA starts the building of a Terran Jump Gate with SOL.
After your retirement from GTVA active duty you find work inside GCA light defence fleet.
You will start with police patrol against pirates, but there is something deeper...
Everywhere you hear the same voices: REVOLUTION!
Features:
- A new story, based on FSURP data
- New ships
- no less than 24 missions
- intelligent resource management, based on mission outcome
- a new, more "realistic" fighting style
- new weapons