Author Topic: Derelict not in campaign room  (Read 3306 times)

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Derelict not in campaign room
When I select the derelict fold from the mod tab the campaign doesn't show up in the campaign room. I have fso 3.6.12 and launcher 5.5. I tried the advice in the FAQ but it didn't work, nor do I think it was for my problem. A couple other campaigns have this problem but not all of them.

 

Offline jr2

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Re: Derelict not in campaign room
Check to be sure the derelict .vp files are in the correct mod directory, and not in a subdirectory (e.g., \FreeSpace2\derelict\derelict\*.vp instead of \FreeSpace2\derelict\*.vp) -- sometimes, the option to use folder names whilst unzipping can be confusing, so watch for this issue in your other mods.

 

Offline The E

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Re: Derelict not in campaign room
And, as always, Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.

In addition, be aware that 3.6.12 is positively ancient by SCP standards. I strongly recommend using 3.7.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Derelict not in campaign room
Check to be sure the derelict .vp files are in the correct mod directory, and not in a subdirectory (e.g., \FreeSpace2\derelict\derelict\*.vp instead of \FreeSpace2\derelict\*.vp) -- sometimes, the option to use folder names whilst unzipping can be confusing, so watch for this issue in your other mods.

Freespace2>derelict>data, derelict.bmp, derelictSCP1.vp is that right? theres other stuff in the data folder, that's just the root of the derelict folder.

 

Offline AdmiralRalwood

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Re: Derelict not in campaign room
Freespace2>derelict>data, derelict.bmp, derelictSCP1.vp is that right? theres other stuff in the data folder, that's just the root of the derelict folder.
That's all you have in the base folder? Because if so, that's missing a few files.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline jr2

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Re: Derelict not in campaign room
Yes, post your log file as The E said.  What you'd be looking for is, say, either another derelict folder under the original one, or perhaps a derelictSCP folder etc.  Some zip files are packaged differently (some have the derelict folder included, in which case you would extract the file including the folder structure into \FreeSpace2\, and some do not, in which case you would make a folder called derelict, and then extract the file and folder structure there.)

Just check any folders you find that are underneath the main derelict folder, and be sure you don't find any .vp files there, as they go in the main derelict folder.  post your log file, and we will be able to see exactly what your folder structure is, along with other useful troubleshooting information.


Just so you know, a .vp file is a Volition Package file.  It has folders inside of it, like a .zip file.

So, your actual folders would  be, say, \FreeSpace2\derelict\data\tables, but, the \data\tables is inside of one of the .vp files so as not to make a big mess of the mod folder, and to make additions (mods) easy to find, because, anything that is actually in the folders will be use instead of the file inside the .vp if there is more than one copy.

So, you could, say, replace a model of a ship if a new one was released before the next version of the mod came out by placing the model file into the folder \FreeSpace2\<mod name>\data\models\<new_model_name>.pof, and this would replace the .pof file found in the .vp file which had the \data\models directory.

How does this (possibly) affect your situation?

Well, if you had \FreeSpace2\derelict\derelict\derelict.vp, and you select the \FreeSpace2\derelict mod folder, then the game looks for the required files in \data\ and the other correct folders, under \derelict\, whether from inside a .vp or an actual file in the correct paths, and if those files are under another folder, it will not find them (such as possibly the campaign file? ;) ).

However, lesson over, post your log file.  That will tell us what we need to know, including your files/folders.  I should have asked you to post it along with my suggestion, but I was taking a quick stab in the dark in case that (extracting to extra subfolders) was your issue.  Sorry! :)

@The E, if they have the correct files in a subfolder, the .log file shows it, right?  Or does it only show what the game scans for content?

 
Re: Derelict not in campaign room
I downloaded it from somewhere else and it appears to be working now, I don't know how that happened... Thank you

Do I need to update my mediavps? The textures looks like they are from the original freespace 2 even though it says in the custom flag thing "-mod derelict,mediavps -spec -glow -env -mipmap"
« Last Edit: November 18, 2013, 10:55:20 am by JaredFrost95 »

 

Offline jr2

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Re: Derelict not in campaign room
Can you throw us a log file, just in case?  That way, you can avoid possible difficulties later on in the game.

 
Re: Derelict not in campaign room
Here, catch. Why aren't the mediaVPs being applied?

[attachment deleted by an evil time traveler]

 

Offline AdmiralRalwood

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Re: Derelict not in campaign room
Here, catch. Why aren't the mediaVPs being applied?
Because the mod.ini is referencing "mediavps" and the folder is "mediavps_3612".
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline jr2

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Re: Derelict not in campaign room
change the mod.ini to point to the new location.

 
Re: Derelict not in campaign room
Ok that worked, but my frame rate isn't the greatest... Very random, anywhere from 30fps to 120fps. I feel like my hardware should be able to run this easily. Playing in 1080p with AA and AF at 4x. I tried to switch to fso 3.7 to see if it would help but it brought me back to the first mission...

Windows 7 ultimate 64 bit
fx-8350
8gb ddr3 1866mhz
7970 3gb reference card

bad optimzation or is my rig really not good enough?

 

Offline Macfie

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Re: Derelict not in campaign room
The newer builds like 3.7.0 have a new pilot code so they will reset your previous pilot.  Your framerat should be more stable with the newer build.  There were some problems with the message ANIs that caused framerates to drop when messages were displayed.
You may want to look at this thread for an updated version of Derelict.  http://www.hard-light.net/forums/index.php?topic=85745.0
I would also recommend you use the WXLauncher. see http://www.hard-light.net/forums/index.php?topic=67950.0
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 
Re: Derelict not in campaign room
I was in a message heavy mission... When I switched back to the previous build the frame counter and other peripherals are gone but my framerate seems fine. Strange...

I'm hesitant to get the updated derelict, I've only done like 6 missions but I don't feel like doing them again lol is it worth it?
« Last Edit: November 19, 2013, 10:58:50 am by JaredFrost95 »

 

Offline Macfie

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Re: Derelict not in campaign room
I think it is.  The graphics are improved with improved models for some of the ships and improved backgrounds.  There are some upgrades to the voice also.  If your using FSO 3.7.0 it's going to reset you to the begining anyway.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline jr2

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Re: Derelict not in campaign room
frame counter was from using a debug build, switch to 3.7 debug and you'll get it back (also I think there's an option in the launcher to turn it on in regular builds too).