Author Topic: A question for modders and FREDders  (Read 12477 times)

0 Members and 1 Guest are viewing this topic.

Re: A question for modders and FREDders

Would be nice to have a feature or something for testing missions. Maybe a button in FRED called "TEST MISSION" that launches the mission you are working on, without the need of going of going to the tech room and selecting it.

 
Re: A question for modders and FREDders

Would be nice to have a feature or something for testing missions. Maybe a button in FRED called "TEST MISSION" that launches the mission you are working on, without the need of going of going to the tech room and selecting it.

IIRC there was a test button in the original FRED2 but it never really worked properly (for me anyway).
Easiest way to do it is you have FRED2 and the game running at the same time, test run your mission and alt+tab to FRED. Or you play Freespace in window mode. However if you have the game running when you create a new mission it won't come up until you restart the game. I've always done the alt+tab approach and never really found it that time consuming.
Too many ideas.....not enough FREDing time!

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: A question for modders and FREDders
I worked for retail. Not for FSO since there's all those launcher options now.
(´・ω・`)
=============================================================

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: A question for modders and FREDders
It should still work. Try it and mantis it if it doesn't.

Also as to your second part, that is one sort of idea I have for the newsletter. I'm thinking every month it'll rotate between a campaign review, FREDding tips/tutorial, and an interview with awesomely cool people.

I've been toying with the idea of writing some quick tutorials/tips for the newsletter at some point but I've been rather busy of late. Hopefully I'll have time in the near future.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: A question for modders and FREDders
Okey, the Alt-tab idea have been my first one since the beginning, and if it isnt any other way to have a button like that. I would stay with that. Also -and i think is kinda a dream- would be awesome to have a "live editor", like you change anything in fred, and it appear "live" into the mission.  :D

 

Offline niffiwan

  • 211
  • Eluder Class
Re: A question for modders and FREDders
It's only a partial solution, but you can press "g" from the FSO mainhall to rerun the last mission you played. I find this very useful when bughunting, it also works for the simple missions I've created in a text editor.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: A question for modders and FREDders
It's only a partial solution, but you can press "g" from the FSO mainhall to rerun the last mission you played.
This I did not know and will make mission testing that little bit quicker. However i just tried it and it doesn't seem to work for me.

It should still work. Try it and mantis it if it doesn't.

Just tried it and you can get into Freespace straight from FRED no problems so no worries there.
Too many ideas.....not enough FREDing time!

 

Offline niffiwan

  • 211
  • Eluder Class
Re: A question for modders and FREDders
It's only a partial solution, but you can press "g" from the FSO mainhall to rerun the last mission you played.
This I did not know and will make mission testing that little bit quicker. However i just tried it and it doesn't seem to work for me.

Hmmm... are you using a release or debug build?  I'm practically always running debug these days...
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: A question for modders and FREDders
That would explain it. Just tried it on debug build and it works there, just not on the release build. Cheers for that.
What are all the statistics up at the top right. (I don't think there too important for someone like me but I'm curious.)
Too many ideas.....not enough FREDing time!

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: A question for modders and FREDders
I'm out of date. By that I mean due to real life I am simply not as up to speed with the scps bigger additions to Fred and ship features. I could mod retail happily. I just haven't got the motivation to get 100% au'fay(sp?) with the fancy stuff.... Scripts in particular are alien and scary.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline niffiwan

  • 211
  • Eluder Class
Re: A question for modders and FREDders
What are all the statistics up at the top right. (I don't think there too important for someone like me but I'm curious.)

They are various memory related stats, like RAM in use by models, textures, the video card, and I'm not sure about the two others :)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: A question for modders and FREDders
That would explain it. Just tried it on debug build and it works there, just not on the release build. Cheers for that.
What are all the statistics up at the top right. (I don't think there too important for someone like me but I'm curious.)

Would anyone mind if we fixed that to work in non-debug builds?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline mjn.mixael

  • Cutscene Master
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: A question for modders and FREDders
That would explain it. Just tried it on debug build and it works there, just not on the release build. Cheers for that.
What are all the statistics up at the top right. (I don't think there too important for someone like me but I'm curious.)

Would anyone mind if we fixed that to work in non-debug builds?

Yusplz
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Lorric

  • 212
Re: A question for modders and FREDders
 :yes: from me, I'd certainly find that useful. :nod:

 
Re: A question for modders and FREDders
It would be very handy indeed.

Question: Although I'm not there yet, when I have finished creating my campaign, what would be the approach to asking for beta-testers?
Too many ideas.....not enough FREDing time!

 

Offline Axem

  • 211
Re: A question for modders and FREDders
What usually works is making a thread with a preview of sorts and asking for play-testers. Pretty pics are a must! You need to draw in beta testers just like an audience! (Of course some people will beta test anything!)

  

Offline Mito [PL]

  • 210
  • Proud Member of Slavicus Mechanicus
Re: A question for modders and FREDders
How about making a capship waypoint flight simulator and put it in FRED? It should simulate movement of a ship through the waypoint path. You just choose which ship(s) to move, which paths to use and speed to set a limit. When you press "start" the ship(s) move(s) on its path. "Pause" would pause (:)), "Stop" would return the ship to its previous position.

Just a thought :bump:
How do you kill a hydra?

You starve it to death.

 
Re: A question for modders and FREDders
How about making a capship waypoint flight simulator and put it in FRED? It should simulate movement of a ship through the waypoint path. You just choose which ship(s) to move, which paths to use and speed to set a limit. When you press "start" the ship(s) move(s) on its path. "Pause" would pause (:)), "Stop" would return the ship to its previous position.

Just a thought :bump:

Actually a nice idea. Like a "preview" show.